#include "global.h" #include "pokemon.h" struct unkStruct_203B3F8 { // size: 0x140 u32 state; u32 unk4; struct PokemonStruct *pokemon; u8 fill4[4]; u32 unk10; u8 fill14[0x60 - 0x14]; u32 unk60; }; extern struct unkStruct_203B3F8 *gUnknown_203B3F8; extern u32 sub_8013BBC(u32 *); extern void sub_8023A94(u32); extern u8 sub_8012FD8(u32 *); extern void sub_803AE58(void); extern u32 sub_8016080(void); extern void sub_803ACD0(u32); extern void sub_80160D8(void); extern void sub_8013114(u32 *, s32 *); void sub_803AF88(void) { s32 local_c; local_c = 0; sub_8023A94(local_c); if (sub_8012FD8(&gUnknown_203B3F8->unk10) == 0) { sub_8013114(&gUnknown_203B3F8->unk10, &local_c); } switch(local_c) { case 4: sub_803ACD0(5); break; case 5: sub_803ACD0(6); break; case 1: sub_803ACD0(2); break; default: break; } } void sub_803AFE8(void) { sub_8023A94(0); sub_8012FD8(&gUnknown_203B3F8->unk10); switch(sub_8013BBC(&gUnknown_203B3F8->unk60)) { default: break; case 3: gUnknown_203B3F8->pokemon->unkHasNextStage = gUnknown_203B3F8->unk60; // Fallthrough is needed to match case 2: sub_803ACD0(2); break; case 1: sub_803AE58(); break; } } void sub_803B034(void) { switch(sub_8016080()) { case 2: case 3: sub_80160D8(); sub_803ACD0(2); break; } }