#include "global.h" #include "dungeon_ai_attack.h" #include "constants/direction.h" #include "constants/dungeon_action.h" #include "constants/iq_skill.h" #include "constants/move_id.h" #include "constants/status.h" #include "constants/tactic.h" #include "constants/type.h" #include "charge_move.h" #include "dungeon_action.h" #include "dungeon_ai.h" #include "dungeon_ai_attack_1.h" #include "dungeon_capabilities_1.h" #include "dungeon_global_data.h" #include "dungeon_map_access.h" #include "dungeon_pokemon_attributes.h" #include "dungeon_random.h" #include "dungeon_random_1.h" #include "dungeon_util.h" #include "dungeon_visibility.h" #include "moves.h" #include "position_util.h" #include "status_checks.h" #include "targeting.h" #include "targeting_flags.h" #define REGULAR_ATTACK_INDEX 4 const s16 gRegularAttackWeights[] = {100, 20, 30, 40, 50}; extern bool8 gCanAttackInDirection[NUM_DIRECTIONS]; extern s32 gNumPotentialTargets; extern s32 gPotentialTargetWeights_2[NUM_DIRECTIONS]; extern u8 gPotentialAttackTargetDirections[NUM_DIRECTIONS]; extern struct DungeonEntity *gPotentialTargets[NUM_DIRECTIONS]; extern bool8 IsMoveUsable(struct DungeonEntity*, s32, bool8); extern bool8 TargetRegularAttack(struct DungeonEntity*, u32*, bool8); extern bool8 CanUseWithStatusChecker(struct DungeonEntity*, struct PokemonMove*); extern bool8 CanAttackInFront(struct DungeonEntity*, s32); extern s32 WeightMoveIfUsable(s32, s32, struct DungeonEntity*, struct DungeonEntity*, struct PokemonMove*, bool8); extern bool8 IsTargetInLineRange(struct DungeonEntity*, struct DungeonEntity*, s32); extern bool8 CanUseStatusMove(s32, struct DungeonEntity*, struct DungeonEntity*, struct PokemonMove*, bool8); extern s32 WeightMove(struct DungeonEntity*, s32, struct DungeonEntity*, u8); void DecideAttack(struct DungeonEntity *pokemon) { struct DungeonEntityData *pokemonData = pokemon->entityData; s32 i; s32 chargeStatus = CHARGING_STATUS_CHARGE; struct MoveTargetResults moveTargetResults[MAX_MON_MOVES + 1]; bool8 willNotUnlinkMove[MAX_MON_MOVES]; s32 randomWeight; bool8 hasPPChecker; s32 numUsableMoves; s32 total; s32 weightCounter; bool8 hasWeakTypePicker; s32 regularAttackTargetDir; bool8 canTargetRegularAttack; s32 maxWeight; if (CannotAttack(pokemon, FALSE) || ShouldAvoidEnemiesAndShowEffect(pokemon, TRUE) || HasTactic(pokemon, TACTIC_KEEP_YOUR_DISTANCE) || (pokemonData->volatileStatus == VOLATILE_STATUS_CONFUSED && RollPercentChance(gConfusedAttackChance))) { return; } if (pokemonData->chargingStatus != CHARGING_STATUS_NONE) { for (i = 0; i < MAX_MON_MOVES; i++) { if (pokemonData->moves[i].moveFlags & MOVE_FLAG_EXISTS && MoveMatchesChargingStatus(pokemon, &pokemonData->moves[i]) && pokemonData->chargingStatusMoveIndex == i) { s32 chosenMoveIndex; SetAction(&pokemonData->action, DUNGEON_ACTION_USE_MOVE_AI); chosenMoveIndex = i; if (i > 0 && pokemonData->moves[i].moveFlags & MOVE_FLAG_LINKED) { while (--chosenMoveIndex > 0) { if (!(pokemonData->moves[chosenMoveIndex].moveFlags & MOVE_FLAG_LINKED)) { break; } } } pokemonData->action.actionUseIndex = chosenMoveIndex; TargetTileInFront(pokemon); return; } } } total = 0; numUsableMoves = 0; for (i = 0; i < MAX_MON_MOVES; i++) { struct PokemonMove *move = &pokemonData->moves[i]; if (pokemonData->moves[i].moveFlags & MOVE_FLAG_EXISTS) { if (pokemonData->moves[i].moveFlags & MOVE_FLAG_ENABLED) { numUsableMoves++; } total += move->PP; } } if (total == 0) { struct PokemonMove struggle; InitPokemonMove(&struggle, MOVE_STRUGGLE); FindMoveTarget(&moveTargetResults[0], pokemon, &struggle); if (moveTargetResults[0].moveUsable) { SetAction(&pokemonData->action, DUNGEON_ACTION_STRUGGLE); pokemonData->action.facingDir = moveTargetResults[0].targetDir & DIRECTION_MASK; TargetTileInFront(pokemon); } return; } hasWeakTypePicker = HasIQSkill(pokemon, IQ_SKILL_WEAK_TYPE_PICKER); hasPPChecker = HasIQSkill(pokemon, IQ_SKILL_PP_CHECKER) != FALSE; total = 0; for (i = 0; i < MAX_MON_MOVES; i++) { willNotUnlinkMove[i] = TRUE; } if (hasPPChecker) { s32 minPP = 99; s32 linkedMoveStartIndex = 0; // Linked moves unlink if any move in the chain runs out of PP. // With PP Checker, the AI avoids this by not using linked moves if any move in the chain has 1 PP left. // This requires a separate check from the 0-PP check used for unlinked moves. for (i = 0; i < MAX_MON_MOVES; i++) { struct PokemonMove *move = &pokemonData->moves[i]; if (!(move->moveFlags & MOVE_FLAG_EXISTS)) { break; } if (i != 0 && !(move->moveFlags & MOVE_FLAG_LINKED)) { if (linkedMoveStartIndex + 1 < i && minPP <= 1 && linkedMoveStartIndex + 1 <= i) { s32 j; for (j = linkedMoveStartIndex; j < i; j++) { willNotUnlinkMove[j] = FALSE; } } minPP = move->PP; linkedMoveStartIndex = i; } else { s32 newMinPP = move->PP; if (newMinPP > minPP) { newMinPP = minPP; } minPP = newMinPP; } } if (linkedMoveStartIndex + 1 < i && minPP <= 1 && linkedMoveStartIndex + 1 <= i) { s32 j; for (j = linkedMoveStartIndex; j < i; j++) { willNotUnlinkMove[j] = FALSE; } } } for (i = 0; i < MAX_MON_MOVES; i++) { struct PokemonMove *move; moveTargetResults[i].moveUsable = FALSE; move = &pokemonData->moves[i]; if (move->moveFlags & MOVE_FLAG_EXISTS && willNotUnlinkMove[i] && IsMoveUsable(pokemon, i, hasPPChecker) && move->moveFlags & MOVE_FLAG_ENABLED) { moveTargetResults[i].moveUsable = TRUE; if (pokemonData->chargingStatus == chargeStatus) { if (move->moveID == MOVE_CHARGE) { moveTargetResults[i].moveWeight = 0; continue; } else if (GetMoveTypeForPokemon(pokemon, move) == TYPE_ELECTRIC) { moveTargetResults[i].moveWeight = GetMoveWeight(move); } else { moveTargetResults[i].moveWeight = 1; } } else if (hasWeakTypePicker) { struct MoveTargetResults *results = &moveTargetResults[i]; results->moveWeight = FindMoveTarget(results, pokemon, move); } else { moveTargetResults[i].moveWeight = GetMoveWeight(move); } total += moveTargetResults[i].moveWeight; } } moveTargetResults[REGULAR_ATTACK_INDEX].moveWeight = 0; if (!HasIQSkill(pokemon, IQ_SKILL_EXCLUSIVE_MOVE_USER) && pokemonData->chargingStatus != chargeStatus) { moveTargetResults[REGULAR_ATTACK_INDEX].moveUsable = TRUE; if (pokemonData->chargingStatus == chargeStatus) { // Never reached? Charge already skips the regular attack in the outer block. moveTargetResults[REGULAR_ATTACK_INDEX].moveWeight = 1; } else if (hasWeakTypePicker) { moveTargetResults[REGULAR_ATTACK_INDEX].moveWeight = 2; } else { moveTargetResults[REGULAR_ATTACK_INDEX].moveWeight = gRegularAttackWeights[numUsableMoves]; } total += moveTargetResults[REGULAR_ATTACK_INDEX].moveWeight; } if (hasWeakTypePicker) { s32 i; maxWeight = 0; total = 0; for (i = 0; i < MAX_MON_MOVES + 1; i++) { if (!moveTargetResults[i].moveUsable) { moveTargetResults[i].moveWeight = 0; } else if (maxWeight < moveTargetResults[i].moveWeight) { maxWeight = moveTargetResults[i].moveWeight; } } for (i = 0; i < MAX_MON_MOVES + 1; i++) { if (moveTargetResults[i].moveUsable) { if (maxWeight != moveTargetResults[i].moveWeight) { moveTargetResults[i].moveWeight = 0; } total += moveTargetResults[i].moveWeight; } } } if (total == 0) { return; } randomWeight = DungeonRandomCapped(total); weightCounter = 0; if (!HasIQSkill(pokemon, IQ_SKILL_EXCLUSIVE_MOVE_USER)) { canTargetRegularAttack = TargetRegularAttack(pokemon, ®ularAttackTargetDir, TRUE); } else { canTargetRegularAttack = FALSE; regularAttackTargetDir = DIRECTION_SOUTH; } for (i = 0; i <= REGULAR_ATTACK_INDEX; i++) { if (moveTargetResults[i].moveUsable && moveTargetResults[i].moveWeight != 0) { weightCounter += moveTargetResults[i].moveWeight; if (weightCounter >= randomWeight) { if (i == REGULAR_ATTACK_INDEX) { if (canTargetRegularAttack) { SetAction(&pokemonData->action, DUNGEON_ACTION_REGULAR_ATTACK); pokemonData->action.facingDir = regularAttackTargetDir & DIRECTION_MASK; TargetTileInFront(pokemon); } } else { FindMoveTarget(&moveTargetResults[i], pokemon, &pokemonData->moves[i]); if (moveTargetResults[i].moveUsable) { s32 chosenMoveIndex; SetAction(&pokemonData->action, DUNGEON_ACTION_USE_MOVE_AI); chosenMoveIndex = i; if (i > 0 && pokemonData->moves[i].moveFlags & MOVE_FLAG_LINKED) { while (--chosenMoveIndex > 0) { if (!(pokemonData->moves[chosenMoveIndex].moveFlags & MOVE_FLAG_LINKED)) { break; } } } pokemonData->action.facingDir = moveTargetResults[i].targetDir & DIRECTION_MASK; pokemonData->action.actionUseIndex = chosenMoveIndex; TargetTileInFront(pokemon); } else { break; } } return; } } } if (canTargetRegularAttack) { SetAction(&pokemonData->action, DUNGEON_ACTION_REGULAR_ATTACK); pokemonData->action.facingDir = regularAttackTargetDir & DIRECTION_MASK; TargetTileInFront(pokemon); } } s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move) { s32 targetingFlags; s32 moveWeight = 1; struct DungeonEntityData *pokemonData = pokemon->entityData; s32 numPotentialTargets = 0; s32 i; bool8 hasStatusChecker; s32 rangeTargetingFlags; s32 rangeTargetingFlags2; for (i = 0; i < NUM_DIRECTIONS; i++) { gCanAttackInDirection[i] = FALSE; } targetingFlags = GetMoveTargetingFlagsForPokemon(pokemon, move, TRUE); hasStatusChecker = HasIQSkill(pokemon, IQ_SKILL_STATUS_CHECKER); moveTargetResults->moveUsable = FALSE; if ((pokemonData->volatileStatus == VOLATILE_STATUS_TAUNTED && !MoveDealsDirectDamage(move)) || (hasStatusChecker && !CanUseWithStatusChecker(pokemon, move))) { return 1; } rangeTargetingFlags = targetingFlags & 0xF0; if (rangeTargetingFlags == TARGETING_FLAG_TARGET_OTHER || rangeTargetingFlags == TARGETING_FLAG_TARGET_FRONTAL_CONE || rangeTargetingFlags == TARGETING_FLAG_TARGET_AROUND) { if (pokemonData->eyesightStatus == EYESIGHT_STATUS_BLINKER) { u8 facingDir = pokemonData->action.facingDir; i = facingDir; // Fixes a regswap. if (!gCanAttackInDirection[i]) { gCanAttackInDirection[i] = TRUE; gPotentialAttackTargetDirections[numPotentialTargets] = i; gPotentialTargetWeights_2[numPotentialTargets] = 99; gPotentialTargets[numPotentialTargets] = NULL; numPotentialTargets++; } } else { for (i = 0; i < NUM_DIRECTIONS; i++) { // Double assignment to fix a regswap. s16 rangeTargetingFlags = rangeTargetingFlags2 = targetingFlags & 0xF0; struct MapTile *adjacentTile = GetMapTileAtPosition(pokemon->posWorld.x + gAdjacentTileOffsets[i].x, pokemon->posWorld.y + gAdjacentTileOffsets[i].y); struct DungeonEntity *adjacentPokemon = adjacentTile->pokemon; if (adjacentPokemon != NULL && GetEntityType(adjacentPokemon) == ENTITY_POKEMON) { if (rangeTargetingFlags != TARGETING_FLAG_TARGET_FRONTAL_CONE && rangeTargetingFlags != TARGETING_FLAG_TARGET_AROUND) { if (!CanAttackInFront(pokemon, i)) { continue; } } numPotentialTargets = WeightMoveIfUsable(numPotentialTargets, targetingFlags, pokemon, adjacentPokemon, move, hasStatusChecker); } } } } else if (rangeTargetingFlags == TARGETING_FLAG_TARGET_ROOM) { s32 i; for (i = 0; i < DUNGEON_MAX_POKEMON; i++) { struct DungeonEntity *target = gDungeonGlobalData->allPokemon[i]; if (EntityExists(target) && CanSee(pokemon, target)) { numPotentialTargets = WeightMoveIfUsable(numPotentialTargets, targetingFlags, pokemon, target, move, hasStatusChecker); } } } else if (rangeTargetingFlags == TARGETING_FLAG_TARGET_2_TILES_AHEAD) { for (i = 0; i < NUM_DIRECTIONS; i++) { struct MapTile *targetTile = GetMapTileAtPosition(pokemon->posWorld.x + gAdjacentTileOffsets[i].x, pokemon->posWorld.y + gAdjacentTileOffsets[i].y); if (CanAttackInFront(pokemon, i)) { struct DungeonEntity *targetPokemon = targetTile->pokemon; if (targetPokemon != NULL && GetEntityType(targetPokemon) == ENTITY_POKEMON) { s32 prevNumPotentialTargets = numPotentialTargets; numPotentialTargets = WeightMoveIfUsable(numPotentialTargets, targetingFlags, pokemon, targetPokemon, move, hasStatusChecker); if (prevNumPotentialTargets != numPotentialTargets) { continue; } } targetTile = GetMapTileAtPosition(pokemon->posWorld.x + gAdjacentTileOffsets[i].x * 2, pokemon->posWorld.y + gAdjacentTileOffsets[i].y * 2); targetPokemon = targetTile->pokemon; if (targetPokemon != NULL && GetEntityType(targetPokemon) == ENTITY_POKEMON) { numPotentialTargets = WeightMoveIfUsable(numPotentialTargets, targetingFlags, pokemon, targetPokemon, move, hasStatusChecker); } } } } else if (rangeTargetingFlags == TARGETING_FLAG_TARGET_LINE || rangeTargetingFlags == TARGETING_FLAG_CUT_CORNERS) { s32 maxRange = 1; s32 i; if (rangeTargetingFlags == TARGETING_FLAG_TARGET_LINE) { maxRange = 10; } for (i = 0; i < DUNGEON_MAX_POKEMON; i++) { struct DungeonEntity *target = gDungeonGlobalData->allPokemon[i]; if (EntityExists(target) && pokemon != target) { s32 facingDir = CalculateFacingDir(&pokemon->posWorld, &target->posWorld); if (!gCanAttackInDirection[facingDir] && CanSee(pokemon, target) && IsTargetInLineRange(pokemon, target, maxRange) && CanUseStatusMove(targetingFlags, pokemon, target, move, hasStatusChecker) && IsTargetStraightAhead(pokemon, target, facingDir, maxRange)) { gCanAttackInDirection[facingDir] = TRUE; gPotentialAttackTargetDirections[numPotentialTargets] = facingDir; gPotentialTargetWeights_2[numPotentialTargets] = WeightMove(pokemon, targetingFlags, target, GetMoveTypeForPokemon(pokemon, move)); gPotentialTargets[numPotentialTargets] = target; numPotentialTargets++; } } } } else if (rangeTargetingFlags == TARGETING_FLAG_TARGET_FLOOR) { s32 i; for (i = 0; i < DUNGEON_MAX_POKEMON; i++) { struct DungeonEntity *target = gDungeonGlobalData->allPokemon[i]; if (EntityExists(target)) { numPotentialTargets = WeightMoveIfUsable(numPotentialTargets, targetingFlags, pokemon, target, move, hasStatusChecker); } } } else if (rangeTargetingFlags == TARGETING_FLAG_TARGET_SELF) { numPotentialTargets = WeightMoveIfUsable(numPotentialTargets, targetingFlags, pokemon, pokemon, move, hasStatusChecker); } if (numPotentialTargets == 0) { moveTargetResults->moveUsable = FALSE; } else { s32 totalWeight = 0; s32 maxWeight = 0; s32 weightCounter; s32 i; for (i = 0; i < numPotentialTargets; i++) { if (maxWeight < gPotentialTargetWeights_2[i]) { maxWeight = gPotentialTargetWeights_2[i]; } } for (i = 0; i < numPotentialTargets; i++) { if (maxWeight != gPotentialTargetWeights_2[i]) { gPotentialTargetWeights_2[i] = 0; } } moveWeight = maxWeight; for (i = 0; i < numPotentialTargets; i++) { totalWeight += gPotentialTargetWeights_2[i]; } weightCounter = DungeonRandomCapped(totalWeight); for (i = 0; i < numPotentialTargets; i++) { weightCounter -= gPotentialTargetWeights_2[i]; if (weightCounter < 0) { break; } } moveTargetResults->moveUsable = TRUE; moveTargetResults->targetDir = gPotentialAttackTargetDirections[i]; moveTargetResults->moveWeight = 8; } return moveWeight; }