#include "global.h" #include "dungeon_engine.h" #include "constants/dungeon.h" #include "dungeon_global_data.h" bool8 IsBossBattle() { if (gDungeonGlobalData->bossBattleIndex != 0 && gDungeonGlobalData->bossBattleIndex <= 0x31) { return TRUE; } return FALSE; } bool8 IsFixedDungeon() { if (gDungeonGlobalData->tileset > DUNGEON_OUT_ON_RESCUE) { return TRUE; } return FALSE; }