#include "global.h" #include "dungeon_movement.h" #include "map.h" #include "pokemon.h" extern u8 gWalkableTileToCrossableTerrain[8]; u8 GetCrossableTerrain(s16 species) { u8 walkableTiles = GetWalkableTiles(species); if (walkableTiles >= NUM_CROSSABLE_TERRAIN) { // Pokémon that can cross water or lava have a walkable tile value of 4 (WALKABLE_TILE_LAVA) or 5 (WALKABLE_TILE_WATER), respectively. // Indices 4 and 5 in this array are assigned either CROSSABLE_TERRAIN_REGULAR or CROSSABLE_TERRAIN_LIQUID // depending on whether the dungeon's liquid is water or lava. // For example, a lava dungeon like Mt. Blaze would have these values: // gWalkableTileToCrossableTerrain[WALKABLE_TILE_LAVA]: CROSSABLE_TERRAIN_LIQUID // gWalkableTileToCrossableTerrain[WALKABLE_TILE_WATER]: CROSSABLE_TERRAIN_REGULAR // This means a Fire-type can cross the dungeon's liquid, while a Water-type cannot. return gWalkableTileToCrossableTerrain[walkableTiles]; } else { return walkableTiles; } }