#include "global.h" #include "dungeon_range.h" #include "dungeon_global_data.h" #include "dungeon_map_access.h" #include "map.h" bool8 InSameRoom_2(struct Position *pos1, struct Position *pos2) { u8 pos1RoomIndex; u8 visibility = gDungeonGlobalData->visibility; struct MapTile *tile1; if (visibility == 0) { visibility = 2; } tile1 = GetMapTile_1(pos1->x, pos1->y); pos1RoomIndex = tile1->roomIndex; if (pos1RoomIndex == CORRIDOR_ROOM_INDEX) { s32 xDiff = pos1->x - pos2->x; s32 yDiff; xDiff = xDiff < 0 ? -xDiff : xDiff; if (xDiff > visibility) { return FALSE; } yDiff = pos1->y - pos2->y; yDiff = yDiff < 0 ? -yDiff : yDiff; if (yDiff > visibility) { return FALSE; } returnTrue: return TRUE; } else { struct MapRoom *pos1Room = &gDungeonGlobalData->roomData[pos1RoomIndex]; if (pos1Room->startX - 1 > pos2->x || pos1Room->startY - 1 > pos2->y || pos1Room->endX + 1 <= pos2->x || pos1Room->endY + 1 <= pos2->y) { return FALSE; } goto returnTrue; } }