#include "global.h" #include "dungeon_util_1.h" bool8 IsMovingClient(struct DungeonEntity *pokemon) { struct DungeonEntityData *pokemonData = pokemon->entityData; switch (pokemonData->clientType) { case CLIENT_TYPE_CLIENT: case CLIENT_TYPE_DONT_MOVE: case 0x5: case 0x6: case 0x7: case 0x8: case 0x9: case 0xD: case 0xE: case 0xF: case 0x10: case 0x11: case 0x12: case 0x13: case 0x14: case 0x15: case 0x16: case 0x17: case 0x18: case 0x19: case 0x1A: case 0x1B: case 0x1C: case 0x1D: case 0x1E: case 0x1F: case 0x20: case 0x21: case 0x22: case 0x23: case 0x24: return TRUE; case CLIENT_TYPE_NONE: case 0x2: case 0x4: case 0xA: case 0xB: case 0xC: default: return FALSE; } }