#include "global.h" #include "constants/friend_area.h" #include "code_8092334.h" extern bool8 *gFriendAreas; u32 SaveFriendAreas(u8 *r0, u32 size) { struct unkStruct_8094924 unk; u32 temp; s32 counter; xxx_init_struct_8094924_save_809486C(&unk, r0, size); for(counter = 0; counter < NUM_FRIEND_AREAS; counter++) { if(gFriendAreas[counter] != 0) temp = -1; else temp = 0; SaveIntegerBits(&unk, (u8*)&temp, 1); } nullsub_102(&unk); return unk.unk8; } u32 ReadSavedFriendAreas(u8 *r0, s32 size) { struct unkStruct_8094924 unk; u32 temp; s32 counter; xxx_init_struct_8094924_restore_809485C(&unk, r0, size); for(counter = 0; counter < NUM_FRIEND_AREAS; counter++) { RestoreIntegerBits(&unk, &temp, 1); // It's setting whether we have the friend area or not if(temp & 1) gFriendAreas[counter] = 1; else gFriendAreas[counter] = 0; } nullsub_102(&unk); return unk.unk8; }