#include "global.h" #include "file_system.h" #include "pokemon.h" #include "memory.h" #include "text.h" #include "input.h" #include "menu.h" #include "gulpin_shop.h" extern struct unkStruct_203B26C *gUnknown_203B26C; extern void UpdateGulpinShopState(u32); extern void sub_8093CF8(struct PokemonMove *, u32); extern void sub_801F214(void); extern s32 sub_80144A4(s32 *); extern u32 sub_801F890(void); extern void sub_801F8D0(void); extern u8 sub_8012FD8(u32 *); extern void sub_8013114(u32 *, u32 *); extern u8 sub_80934B0(u32, struct PokemonMove *); extern void PlaySound(u32); extern void sub_801EF38(u32); void sub_801ED28(void) { s32 menuAction; menuAction = 0; sub_801EF38(0); if(sub_8012FD8(&gUnknown_203B26C->unk78) == 0) sub_8013114(&gUnknown_203B26C->unk78,&menuAction); switch(menuAction) { case 1: case 5: UpdateGulpinShopState(1); break; case 2: PlaySound(0x133); gUnknown_203B26C->unkE = sub_80934B0(gUnknown_203B26C->unk20, gUnknown_203B26C->unk10); UpdateGulpinShopState(4); break; case 3: UpdateGulpinShopState(3); } } void sub_801EDA4(void) { switch(sub_801F890()) { case 2: case 3: sub_801F8D0(); UpdateGulpinShopState(1); break; case 0: case 1: break; } } void sub_801EDC0(void) { s32 temp; if(sub_80144A4(&temp) == 0){ switch(temp) { case 4: sub_801F214(); sub_8093CF8(gUnknown_203B26C->unk10, gUnknown_203B26C->unk20); gUnknown_203B26C->state = 5; break; case 1: case 5: UpdateGulpinShopState(1); break; } } }