#include "global.h" #include "mailbox.h" #include "pokemon.h" #include "item.h" #include "memory.h" #include "menu.h" #include "text.h" #include "team_inventory.h" struct unkStruct_203B308 { // size: 0xB6 << 1 u32 state; u32 unk4; u8 unk8; u8 fill9[0xC - 9]; u32 unkC; u8 fill10[0x50 - 0x10]; u8 unk50; u8 fill51[0x64 - 0x51]; u32 unk64; u32 unk68; u32 unk6C; u8 fill70[0xBC - 0x70]; struct MenuItem unkBC[8]; u16 unkFC[8]; struct UnkTextStruct2 unk10C[4]; }; extern struct unkStruct_203B308 *gUnknown_203B308; extern u8 gPelipperBoard_Accepted[]; extern u8 gUnknown_80E03B8[]; extern void xxx_call_draw_string(s32 x, u32 y, u8 *, u32 , u32); extern void sub_8012BC4(u32 x, u32 y, u32, u32, u32, u32); extern void sub_8008C54(u32); extern void sub_80073B8(u32); extern void sub_80073E0(u32); extern u32 sub_802C898(void); extern void sub_802C8F4(void); extern u32 sub_802DEE0(void); extern void sub_802DF24(void); extern u8 *sub_8096574(u8); extern u8 sub_802C4A4(void); extern void sub_8096C80(void); extern void sub_8096D24(void); extern void sub_8096A78(u8 *); extern void sub_80965B8(u8); extern void sub_80965F4(void); extern void sub_802C2D4(void); extern u8 sub_8012FD8(u32 *); extern void sub_8013114(u32 *, s32 *); extern u32 sub_802C1E4(u32); extern void PlaySound(u32); extern void SetPelipperBoardState(u32); extern u8 sub_802C26C(void); extern u8 HasNoAcceptedJobs(void); extern void sub_8012EA4(u32 *, u32); void sub_802ECB4(void) { s32 menuAction = 0; if(!sub_8012FD8(&gUnknown_203B308->unk6C)) { sub_8013114(&gUnknown_203B308->unk6C, &menuAction); if(menuAction != 1) gUnknown_203B308->unk64 = menuAction; } switch(menuAction) { case 2: if(!sub_802C4A4()) SetPelipperBoardState(4); else sub_8012EA4(&gUnknown_203B308->unk6C, 1); break; case 3: if(!HasNoAcceptedJobs()) SetPelipperBoardState(8); else sub_8012EA4(&gUnknown_203B308->unk6C, 1); break; case 5: SetPelipperBoardState(2); break; case 1: SetPelipperBoardState(3); break; } } void sub_802ED4C(void) { switch(sub_802C1E4(1)) { case 3: gUnknown_203B308->unk8 = sub_802C26C(); SetPelipperBoardState(6); break; case 4: gUnknown_203B308->unk8 = sub_802C26C(); SetPelipperBoardState(7); break; case 2: sub_802C2D4(); SetPelipperBoardState(1); break; case 0: case 1: break; } } void sub_802EDBC(void) { u8 *return_var; s32 menuAction = 0; sub_802C1E4(0); if(!sub_8012FD8(&gUnknown_203B308->unk6C)) { sub_8013114(&gUnknown_203B308->unk6C, &menuAction); if(menuAction != 1) gUnknown_203B308->unk68 = menuAction; } switch(menuAction) { case 4: PlaySound(0x133); return_var = sub_8096574(gUnknown_203B308->unk8); switch(*return_var) { case 2: gUnknown_203B308->unk4 = 1; sub_80965B8(gUnknown_203B308->unk8); sub_80965F4(); sub_802C2D4(); SetPelipperBoardState(3); break; case 3: gUnknown_203B308->unk4 = 2; sub_80965B8(gUnknown_203B308->unk8); sub_80965F4(); sub_802C2D4(); SetPelipperBoardState(3); break; case 4: gUnknown_203B308->unk4 = 3; sub_80965B8(gUnknown_203B308->unk8); sub_80965F4(); sub_802C2D4(); SetPelipperBoardState(3); break; default: sub_8096A78(return_var); sub_8096C80(); sub_8096D24(); if(sub_802C4A4()) { sub_802C2D4(); SetPelipperBoardState(1); } else SetPelipperBoardState(5); break; } break; case 5: SetPelipperBoardState(7); break; case 1: SetPelipperBoardState(5); break; } } void sub_802EEA0(void) { switch(sub_802DEE0()) { case 2: case 3: sub_802DF24(); SetPelipperBoardState(5); case 0: case 1: break; } } void sub_802EEBC(void) { switch(sub_802C898()) { case 2: case 3: sub_802C8F4(); SetPelipperBoardState(1); case 0: case 1: break; } } void nullsub_134(void) { } void CreatePelipperAcceptedStatusBox(u32 r0) { sub_8008C54(r0); sub_80073B8(r0); xxx_call_draw_string(3, 0, gPelipperBoard_Accepted, r0, 0); sub_8012BC4(0x12, 0xD, GetNumAcceptedJobs(), 2, 7, r0); xxx_call_draw_string(0x16, 0xD, gUnknown_80E03B8, r0, 0); // "/" sub_8012BC4(0x23, 0xD, MAX_ACCEPTED_JOBS, 2, 7, r0); sub_80073E0(r0); }