#include "global.h" #include "pokemon.h" #include "file_system.h" extern int sprintf(char *, const char *, ...); extern struct gPokemon *gMonsterParameters; extern struct FileArchive gUnknown_8510000; extern const char gUnknown_8107684; //u8 sub_808DDD0(s16 r0) //{ // // Looks like this loads the dialogue sprite for the pokemon // // // TODO stack is being added instead of being substracted // // Else this matches // char buffer[0xC]; // if(gMonsterParameters[r0].dialogue_sprites != 0) // { // sprintf(buffer, &gUnknown_8107684); // OpenFileAndGetFileDataPtr(buffer, &gUnknown_8510000); // return; // } // return 0; //} bool8 sub_808DE10(s16 r0, s32 r1) { // checking to see if dialogue sprite is available?? return (gMonsterParameters[r0].dialogue_sprites >> r1) & 1; }