#include "global.h" #include "random.h" extern s32 gRngState; void SeedRng(u8 *seed) { gRngState = 54021 + (seed[0] * seed[1]) + (seed[2] * seed[3]) + (seed[4] * seed[5]); } static s16 Random16(void) { gRngState = 1566083941 * gRngState + 1; return gRngState >> 16; } s32 Random(void) { s32 r1 = Random16(); s32 r2 = Random16(); return (r1 << 16) | r2; } // Returns a random number in the range [0, cap). s32 RandomCapped(s32 cap) { return (((Random() & 0xFFFF) * cap) >> 16) & 0xFFFF; } // Returns a random number between a and b. s32 RandomRange(s32 a, s32 b) { if (a == b) return a; if (a < b) return RandomCapped(b - a) + a; return RandomCapped(a - b) + b; } s32 GetRngState(void) { return gRngState; } void SetRngState(s32 state) { gRngState = state; gRngState = Random(); }