#include "global.h" #include "targeting.h" #include "dungeon_util.h" void TargetTileInFront(struct DungeonEntity *pokemon) { struct DungeonEntityData *pokemonData = pokemon->entityData; pokemonData->targetPosition.x = pokemon->posWorld.x + gAdjacentTileOffsets[pokemonData->action.facingDir].x; pokemonData->targetPosition.y = pokemon->posWorld.y + gAdjacentTileOffsets[pokemonData->action.facingDir].y; }