#include "global.h" #include "targeting_flags.h" #include "constants/move_id.h" #include "constants/type.h" #include "dungeon_pokemon_attributes.h" #include "moves.h" s16 GetMoveTargetingFlagsForPokemon(struct DungeonEntity *pokemon, struct PokemonMove *move, bool32 isAI) { if (move->moveID == MOVE_CURSE && !isAI && !HasType(pokemon, TYPE_GHOST)) { return TARGETING_FLAG_BOOST_SELF | TARGETING_FLAG_TARGET_SELF; } return GetMoveTargetingFlags(move, isAI); }