#include "global.h" #include "tile_types.h" #include "dungeon_global_data.h" const u8 gDungeonWaterType[] = { DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_WATER, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_WATER, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_LAVA, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_LAVA, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_LAVA, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_LAVA, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, DUNGEON_WATER_TYPE_NONE, }; extern bool8 IsWaterTileset(); bool8 IsTileGround(struct MapTile* tile) { bool8 isGround = FALSE; if (IsWaterTileset()) { if (!(tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID))) { isGround = TRUE; } } else if ((tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)) != TILE_TYPE_LIQUID || gDungeonWaterType[gDungeonGlobalData->tileset] == DUNGEON_WATER_TYPE_LAVA) { isGround = TRUE; } return isGround; }