#include "global.h" #include "text.h" struct unkStruct_203B360 { // size: 0x1b4 u32 currMenu; u32 unk4; u32 unk8; u8 fill8[0x148 - 0xC]; struct UnkTextStruct2 unk148[4]; u16 unk1A8; u16 unk1AA; u16 unk1AC; u16 unk1AE; u32 unk1B0; // Sprite count? }; extern struct unkStruct_203B360 *gUnknown_203B360; extern void AddSprite(u16 *, u32, u32, u32); void sub_80384D0(void) { if ((gUnknown_203B360->unk1B0 & 8) != 0) { AddSprite(&gUnknown_203B360->unk1A8, 0x100, 0, 0); } gUnknown_203B360->unk1B0++; }