SECTION "battletrainer",ROM0[$100] jp Start db $00 BattleTrainerBackdrop: ; 104 INCBIN "sprites/battletrainer.4bpp" DoorSprite: ; 604 INCBIN "sprites/trainerdoor.4bpp" BackdropPalettes: ; A04 INCLUDE "sprites/battletrainer1.pal" INCLUDE "sprites/battletrainer2.pal" INCLUDE "sprites/battletrainer3.pal" INCLUDE "sprites/battletrainer4.pal" TrainerPalette: ; A6C INCLUDE "sprites/battletrainer5.pal" DoorPalette: ; A74 INCLUDE "sprites/trainerdoor.pal" BackdropTilemap: ; A7C INCBIN "sprites/battletrainer.tilemap" Prologue: ; 0DFC INCBIN "prologue-{REGION_NAME}.bin" DataPacket: ; 0E38 INCBIN "trainers/{TRAINER}-{REGION_NAME}.mev" REPT 44 db 0 ; pads the data to 256 bytes ENDR TrainerSprite: ; 0F38 INCBIN "sprites/trainers/{CLASS}.4bpp" TrainerSpriteData: ; 1738 dw TrainerSprite dw TrainerPalette db $08,$08,$01,$01,$01,$01,$01 INCLUDE "../common/mem_struct.asm" BackdropSpriteData: ; 1777 dw BattleTrainerBackdrop dw BackdropPalettes dw BackdropTilemap db $28,$00,$04,$00 DoorSpriteData: ; 1781 dw DoorSprite dw DoorPalette db $04,$08,$01,$01,$01,$01,$01 Instructions1: ; 178c db "Link e-Reader to Pokémon Ruby or \n" db "Sapphire and select MYSTERY EVENTS\n" db "on the game's main menu.\n" db "Press the B Button to cancel.\0" Instructions2: ; 1808 db "Press the A Button on the Game Boy\n" db "Advance containing Pokémon Ruby or\n" db "Sapphire to begin the Battle Entry.\0" BattleEntryInProcess: ; 1872 db "Battle Entry in Process...\0" BattleEntryFinished: ; 188d db "Battle Entry finished!\n" db "\n" db "Press the A Button to resend.\n" db "Press the B Button to cancel.\0" INCLUDE "../common/battle_e_transfer.asm" Open_Doors: ; 1946 ld l, $20 push hl ld bc, $0040 ld de, $0048 LD_HL_IND LeftDoorSpriteHandle API $03B pop bc ld l, $20 push hl ld bc, $0040 ld de, $00A8 LD_HL_IND RightDoorSpriteHandle API $03B pop bc ret Close_Doors: ; 1965 ld l, $20 push hl ld bc, $0040 ld de, $0068 LD_HL_IND LeftDoorSpriteHandle API $03B pop bc ld l, $20 push hl ld bc, $0040 ld de, $0088 LD_HL_IND RightDoorSpriteHandle API $03B pop bc ret Start: ; 1984 API_121 LoadCustomBackground BackdropSpriteData, 0 ld hl, $0000 push hl ld bc, $1e06 ld de, $000e xor a API $02C pop bc LoadCustomBackground BackdropSpriteData, 1 API_02C $1e06, $000e, $01 pop bc API_02C $0808, $0B04, $00 pop bc ld a, $4 API $0AE CreateCustomSprite TrainerSpriteHandle, $80, TrainerSpriteData SetSpritePos TrainerSpriteHandle, 119, 64 CreateCustomSprite LeftDoorSpriteHandle, $81, DoorSpriteData CreateCustomSprite RightDoorSpriteHandle, $81, DoorSpriteData SpriteMirrorToggle $01, LeftDoorSpriteHandle SetSpritePos LeftDoorSpriteHandle, 104, 64 SetSpritePos RightDoorSpriteHandle, 136, 64 CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 3 ld h, a ld l, $00 SetTextSize API_09B RegionHandlePtr, $0102 SetTextColor RegionHandlePtr, 3, 0 FadeIn 16 wait 16 API $0C6 DrawText RegionHandlePtr, Instructions1, 8, 4 API $08D INCLUDE "../common/wait_for_link.asm" call Open_Doors DrawText RegionHandlePtr, Instructions2, 8, 4 API $08D and [hl] ld [bc], a UNKNOWN_VALUE EQU $02A6 INCLUDE "../common/wait_for_ready.asm" call Close_Doors DrawText RegionHandlePtr, BattleEntryInProcess, 8, 4 DATA_TRANSFER_LENGTH EQU 6144 INCLUDE "../common/transfer_data.asm" ld hl, $5fff LD_IND_HL Space_1 API_0C7 Space_1 LD_HL_IND TrainerSpriteHandle API $047 wait 128 call Open_Doors DrawText RegionHandlePtr, BattleEntryFinished, 8, 4 API $08D ld c, a nop INCLUDE "../common/wrap_up.asm" INCLUDE "../common/word_shift_right.asm" SomeVar1: EOF ; 1B9F SomeVar2: dw 0 ; 1BA0 RegionHandlePtr: db 0 ; 1BA2 LeftDoorSpriteHandle: dw 0 ; 1BA3 RightDoorSpriteHandle: dw 0 ; 1BA5 TrainerSpriteHandle: dw 0 ; 1BA7