INCLUDE "../macros.asm" SECTION "eonticket",ROM0[$100] jp Start db $00 TicketSprite: ; 104 INCBIN "ticket.4bpp" TicketPalette: ; 1604 INCLUDE "ticket.pal" Prologue: INCBIN "prologue-{REGION_NAME}.bin" DataPacket: ; 164a INCBIN "eonticket-{REGION_NAME}.mev" db 0,0,0 ; padding INCLUDE "../common/mem_struct.asm" SpriteData: dw TicketSprite,TicketPalette db $15,$08,$01,$01,$01,$01,$01 ; width 15, height 8 Instructions1: ; 1921 db "Link e-Reader to Pokémon Ruby or \n" db "Sapphire and select MYSTERY EVENTS\n" db "on the game's main menu.\n" db "Press the B Button to cancel.\0" Instructions2: ; 199d db "Press the A Button on the Game Boy\n" db "Advance containing Pokémon Ruby or\n" db "Sapphire to begin sending the EON\n" db "TICKET.\0" DeliveryInProcess: ; 1a0d db "EON TICKET delivery in Process...\0" TicketDelivered: ; 1a2f db "EON TICKET delivered!\n" db "\n" db "Press the A Button to resend.\n" db "Press the B Button to cancel.\0" ; this function is subtly different than the one ; on the Battle e cards, for no apparent reason TransferData: LD_IND_HL SomeVar1 push de ld hl, $bbbb LD_IND_HL Space_1 EX_DE_HL LD_IND_HL Space_2 API_0C7 Space_1 wait $01 pop hl inc hl ld b, $01 call WordShiftRight LD_IND_HL SomeVar2 .asm_1aa1 LD_HL_IND SomeVar2 ld a, l or h ret z ld hl, $8888 LD_IND_HL Space_1 ld e, $01 .asm_1aaf ld a, e cp $08 jr nc, .asm_1ad9 push de LD_HL_IND SomeVar1 ld c, [hl] inc hl ld b, [hl] inc hl LD_IND_HL SomeVar1 ld l, e ld h, $00 add hl, hl ld de, Space_1 add hl, de ld [hl], c inc hl ld [hl], b pop de LD_HL_IND SomeVar2 dec hl LD_IND_HL SomeVar2 ld a, l or h jr z, .asm_1ad9 inc e jr .asm_1aaf .asm_1ad9 API_0C7 Space_1 wait $01 jr .asm_1aa1 Start: ; 1ae2 API_121 CreateCustomSprite SpriteHandlePtr, $80, SpriteData SetSpritePos SpriteHandlePtr, 120, 64 SpriteHide SpriteHandlePtr CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 4 ld h, a ld l, $00 SetTextSize API_09B RegionHandlePtr, $0102 SetTextColor RegionHandlePtr, 2, 0 SetRegionColor RegionHandlePtr, 0 SetBackgroundPalette 16, $0040, TicketPalette FadeIn 16 wait 16 API $0C6 DrawText RegionHandlePtr, Instructions1, 8, 4 API $08D INCLUDE "../common/wait_for_link.asm" SpriteShow SpriteHandlePtr DrawText RegionHandlePtr, Instructions2, 8, 4 API $08D ld a, b nop UNKNOWN_VALUE EQU $0078 INCLUDE "../common/wait_for_ready.asm" DrawText RegionHandlePtr, DeliveryInProcess, 8, 4 DATA_TRANSFER_LENGTH EQU 6144 INCLUDE "../common/transfer_data.asm" ld hl, $5fff LD_IND_HL Space_1 API_0C7 Space_1 wait $80 SpriteHide SpriteHandlePtr DrawText RegionHandlePtr, TicketDelivered, 8, 4 API $08D ld c, a nop INCLUDE "../common/wrap_up.asm" INCLUDE "../common/word_shift_right.asm" SomeVar1: ; 1CA2 db $FF,0 ; mark EOF RegionHandlePtr: db 0 ; 1CA4 SpriteHandlePtr: db 0,0 ; 1CA5 SomeVar2: db 0,0 ; 1CA7