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@@ -2,6 +2,8 @@ This page documents various interesting facts about the Game Freak dev process.
- Red and Blue were developed on a [SPARCstation 1](https://en.wikipedia.org/wiki/SPARCstation_1) running Unix, with "four or five" developers working together on a LAN. (Source: [HIDDEN POWER of masuda](https://www.gamefreak.co.jp/blog/dir_english/?p=27))
+- The original games were Red and Green in Japan, but Red and Blue in America. This is because "red and blue are the colors of the US flag (Stars and Stripes) and therefore are popular with Americans." (Source: [Pokémon Journal](https://web.archive.org/web/19990221135156/http://www.gamefreak.co.jp/POKEMON/NEWS/NEWS.HTM))
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- Most of Gold and Silver's music was created on an [Amiga](https://en.wikipedia.org/wiki/Amiga), converted to [MIDI](https://en.wikipedia.org/wiki/MIDI), and reconverted to the GSC music format. Some songs, though, like the Unown radio music, were created by hand directly in the GSC music format. (Source: [HIDDEN POWER of masuda](http://www.gamefreak.co.jp/blog/dir_english/?p=185))
- During Red and Green's development, Satoru Iwata wrote the tools for graphics compression. Later, he converted the battle engine to Pokémon Stadium. (Source: [*Iwata Asks* interview](http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/0))