summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Correct-grammar-for-plural-trainers-like-Twins.md14
1 files changed, 7 insertions, 7 deletions
diff --git a/Correct-grammar-for-plural-trainers-like-Twins.md b/Correct-grammar-for-plural-trainers-like-Twins.md
index 50c93f7..50b60df 100644
--- a/Correct-grammar-for-plural-trainers-like-Twins.md
+++ b/Correct-grammar-for-plural-trainers-like-Twins.md
@@ -2,16 +2,16 @@ Battles begin with the phrase "*ENEMY* wants to battle!" and end with "*ENEMY* w
Gen 3 addressed this issue by changing the phrases to "*ENEMY* would like to battle!" and "Player defeated *ENEMY*!" And then Gen 4 changed the starting phrase to "You are challenged by *ENEMY*!" But some people don't like the politeness of Gen 3, or the passive voice of Gen 4. (\*ahem\*) Plus they're both more verbose than the original Gen 2 phrases, which really matters when the textboxes are so small, and the "*ENEMY*" name can take up an entire line (like "MYSTICALMAN EUSINE").
-The alternative is to use the correct grammar for plural trainers: "*ENEMY* **want** to battle!" and "*ENEMY* **were** defeated!" This is fairly simple to implement. If you've worked with event scripts before but not assembly code, this is a good feature to start with.
+The alternative is to use the correct grammar for plural trainers: "*ENEMIES* **want** to battle!" and "*ENEMIES* **were** defeated!" This is fairly simple to implement. If you've worked with event scripts before but not assembly code, this is a good feature to start with.
## Contents
1. [Define alternative plural phrases](#1-define-alternative-plural-phrases)
2. [Define plural trainers](#2-define-plural-trainers)
-3. [Use "*ENEMY* want to battle!"](#3-use-enemy-want-to-battle)
-4. [Use "*ENEMY* were defeated!"](#4-use-enemy-were-defeated)
-5. [Use "*ENEMY* are about to use…"](#5-use-enemy-are-about-to-use)
+3. [Use "*ENEMIES* want to battle!"](#3-use-enemies-want-to-battle)
+4. [Use "*ENEMIES* were defeated!"](#4-use-enemies-were-defeated)
+5. [Use "*ENEMIES* are about to use…"](#5-use-enemies-are-about-to-use)
## 1. Define alternative plural phrases
@@ -117,7 +117,7 @@ We're not using the more complicated `IsGymLeaderCommon` method, which calls `Is
Now we just have to find where those three original phrases are used, and call `IsPluralTrainer` to decide whether to use the new phrases instead.
-## 3. Use "*ENEMY* want to battle!"
+## 3. Use "*ENEMIES* want to battle!"
Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again:
@@ -133,7 +133,7 @@ Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again:
```
-## 4. Use "*ENEMY* were defeated!"
+## 4. Use "*ENEMIES* were defeated!"
Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again:
@@ -149,7 +149,7 @@ Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again:
```
-## 5. Use "*ENEMY* are about to use…"
+## 5. Use "*ENEMIES* are about to use…"
Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again: