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-rw-r--r-- | Correct-grammar-for-plural-trainers-like-Twins.md | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Correct-grammar-for-plural-trainers-like-Twins.md b/Correct-grammar-for-plural-trainers-like-Twins.md index 50c93f7..50b60df 100644 --- a/Correct-grammar-for-plural-trainers-like-Twins.md +++ b/Correct-grammar-for-plural-trainers-like-Twins.md @@ -2,16 +2,16 @@ Battles begin with the phrase "*ENEMY* wants to battle!" and end with "*ENEMY* w Gen 3 addressed this issue by changing the phrases to "*ENEMY* would like to battle!" and "Player defeated *ENEMY*!" And then Gen 4 changed the starting phrase to "You are challenged by *ENEMY*!" But some people don't like the politeness of Gen 3, or the passive voice of Gen 4. (\*ahem\*) Plus they're both more verbose than the original Gen 2 phrases, which really matters when the textboxes are so small, and the "*ENEMY*" name can take up an entire line (like "MYSTICALMAN EUSINE"). -The alternative is to use the correct grammar for plural trainers: "*ENEMY* **want** to battle!" and "*ENEMY* **were** defeated!" This is fairly simple to implement. If you've worked with event scripts before but not assembly code, this is a good feature to start with. +The alternative is to use the correct grammar for plural trainers: "*ENEMIES* **want** to battle!" and "*ENEMIES* **were** defeated!" This is fairly simple to implement. If you've worked with event scripts before but not assembly code, this is a good feature to start with. ## Contents 1. [Define alternative plural phrases](#1-define-alternative-plural-phrases) 2. [Define plural trainers](#2-define-plural-trainers) -3. [Use "*ENEMY* want to battle!"](#3-use-enemy-want-to-battle) -4. [Use "*ENEMY* were defeated!"](#4-use-enemy-were-defeated) -5. [Use "*ENEMY* are about to use…"](#5-use-enemy-are-about-to-use) +3. [Use "*ENEMIES* want to battle!"](#3-use-enemies-want-to-battle) +4. [Use "*ENEMIES* were defeated!"](#4-use-enemies-were-defeated) +5. [Use "*ENEMIES* are about to use…"](#5-use-enemies-are-about-to-use) ## 1. Define alternative plural phrases @@ -117,7 +117,7 @@ We're not using the more complicated `IsGymLeaderCommon` method, which calls `Is Now we just have to find where those three original phrases are used, and call `IsPluralTrainer` to decide whether to use the new phrases instead. -## 3. Use "*ENEMY* want to battle!" +## 3. Use "*ENEMIES* want to battle!" Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again: @@ -133,7 +133,7 @@ Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again: ``` -## 4. Use "*ENEMY* were defeated!" +## 4. Use "*ENEMIES* were defeated!" Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again: @@ -149,7 +149,7 @@ Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again: ``` -## 5. Use "*ENEMY* are about to use…" +## 5. Use "*ENEMIES* are about to use…" Edit [engine/battle/core.asm](../blob/master/engine/battle/core.asm) again: |