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-rw-r--r--Diagonal-stairs.md7
-rw-r--r--Tutorials.md2
-rw-r--r--Use-GS-SGB-palettes-for-maps.md2
-rw-r--r--screenshots/diagonal-stairs.pngbin0 -> 1506 bytes
4 files changed, 10 insertions, 1 deletions
diff --git a/Diagonal-stairs.md b/Diagonal-stairs.md
new file mode 100644
index 0000000..dd82266
--- /dev/null
+++ b/Diagonal-stairs.md
@@ -0,0 +1,7 @@
+All the stairs in Gen 1 and 2 only go upwards. Gen 3 had a few that go downwards, like the ones descending towards Trainer Tower in FRLG, but it took until Gen 4 with its true 3D maps for sideways stairs to be introduced. This tutorial shows how to implement them in pokecrystal.
+
+(The code for this feature was adapted from [Pokémon Brass](https://github.com/WasabiRaptor/Pokemon-Brass/).)
+
+[Here](https://github.com/Rangi42/pokecrystal/commit/756a1a712daf5dfd018313cb2f851e8d5e4e8f47) are all the changes needed to implement diagonal stairs, applied to a copy of pokecrystal. You can `clone` [Rangi42/pokecrystal](https://github.com/Rangi42/pokecrystal/tree/diagonal-stairs) and `checkout` the `diagonal-stairs` branch to test it for yourself.
+
+![Screenshot](screenshots/diagonal-stairs.png)
diff --git a/Tutorials.md b/Tutorials.md
index cf69e91..63ee8cd 100644
--- a/Tutorials.md
+++ b/Tutorials.md
@@ -97,6 +97,7 @@ Tutorials may use diff syntax to show edits:
- [Running Shoes](Running-Shoes)
- [Rock Climb](Rock-Climb)
- [Dive](Dive)
+- [Diagonal stairs](Diagonal-stairs)
- [Automatic battle weather on certain maps](Automatic-battle-weather-on-certain-maps)
- [Puddles that splash when you walk](Puddles-that-splash-when-you-walk)
- [Use G/S SGB palettes for maps](Use-GS-SGB-palettes-for-maps)
@@ -124,7 +125,6 @@ Feel free to contribute one of these!
- Colored party menu icons (overworld or battle sprite colors)
- Option to show shiny colors in Pokédex
- Implement dynamic overhead+underfoot bridges
-- Sideways stairs, with step types for diagonal movement and collisions to trigger it
- Gain experience from catching Pokémon
- Trainer dialog and music change for their last Pokémon
- Items that act like overworld moves
diff --git a/Use-GS-SGB-palettes-for-maps.md b/Use-GS-SGB-palettes-for-maps.md
index 9f4ea4b..27c4d06 100644
--- a/Use-GS-SGB-palettes-for-maps.md
+++ b/Use-GS-SGB-palettes-for-maps.md
@@ -284,3 +284,5 @@ That's all it takes to make the overworld maps look like an SGB game:
![Screenshot](screenshots/sgb-map-palettes.png)
Adapting more SGB palettes—the Pokédex, slot machines, Pokégear, trainer card, and so on—is left as an exercise for the reader. ;)
+
+TODO: apply other overworld SGB palettes (heal machine anim, battle transition, poision step, etc)
diff --git a/screenshots/diagonal-stairs.png b/screenshots/diagonal-stairs.png
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index 0000000..e27cb8d
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+++ b/screenshots/diagonal-stairs.png
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