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-rw-r--r-- | Diagonal-stairs.md | 7 | ||||
-rw-r--r-- | Tutorials.md | 2 | ||||
-rw-r--r-- | Use-GS-SGB-palettes-for-maps.md | 2 | ||||
-rw-r--r-- | screenshots/diagonal-stairs.png | bin | 0 -> 1506 bytes |
4 files changed, 10 insertions, 1 deletions
diff --git a/Diagonal-stairs.md b/Diagonal-stairs.md new file mode 100644 index 0000000..dd82266 --- /dev/null +++ b/Diagonal-stairs.md @@ -0,0 +1,7 @@ +All the stairs in Gen 1 and 2 only go upwards. Gen 3 had a few that go downwards, like the ones descending towards Trainer Tower in FRLG, but it took until Gen 4 with its true 3D maps for sideways stairs to be introduced. This tutorial shows how to implement them in pokecrystal. + +(The code for this feature was adapted from [Pokémon Brass](https://github.com/WasabiRaptor/Pokemon-Brass/).) + +[Here](https://github.com/Rangi42/pokecrystal/commit/756a1a712daf5dfd018313cb2f851e8d5e4e8f47) are all the changes needed to implement diagonal stairs, applied to a copy of pokecrystal. You can `clone` [Rangi42/pokecrystal](https://github.com/Rangi42/pokecrystal/tree/diagonal-stairs) and `checkout` the `diagonal-stairs` branch to test it for yourself. + + diff --git a/Tutorials.md b/Tutorials.md index cf69e91..63ee8cd 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -97,6 +97,7 @@ Tutorials may use diff syntax to show edits: - [Running Shoes](Running-Shoes) - [Rock Climb](Rock-Climb) - [Dive](Dive) +- [Diagonal stairs](Diagonal-stairs) - [Automatic battle weather on certain maps](Automatic-battle-weather-on-certain-maps) - [Puddles that splash when you walk](Puddles-that-splash-when-you-walk) - [Use G/S SGB palettes for maps](Use-GS-SGB-palettes-for-maps) @@ -124,7 +125,6 @@ Feel free to contribute one of these! - Colored party menu icons (overworld or battle sprite colors) - Option to show shiny colors in Pokédex - Implement dynamic overhead+underfoot bridges -- Sideways stairs, with step types for diagonal movement and collisions to trigger it - Gain experience from catching Pokémon - Trainer dialog and music change for their last Pokémon - Items that act like overworld moves diff --git a/Use-GS-SGB-palettes-for-maps.md b/Use-GS-SGB-palettes-for-maps.md index 9f4ea4b..27c4d06 100644 --- a/Use-GS-SGB-palettes-for-maps.md +++ b/Use-GS-SGB-palettes-for-maps.md @@ -284,3 +284,5 @@ That's all it takes to make the overworld maps look like an SGB game:  Adapting more SGB palettes—the Pokédex, slot machines, Pokégear, trainer card, and so on—is left as an exercise for the reader. ;) + +TODO: apply other overworld SGB palettes (heal machine anim, battle transition, poision step, etc) diff --git a/screenshots/diagonal-stairs.png b/screenshots/diagonal-stairs.png Binary files differnew file mode 100644 index 0000000..e27cb8d --- /dev/null +++ b/screenshots/diagonal-stairs.png |