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-rw-r--r--Discovering-GameShark-cheat-codes.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Discovering-GameShark-cheat-codes.md b/Discovering-GameShark-cheat-codes.md
index 56e2480..963c67c 100644
--- a/Discovering-GameShark-cheat-codes.md
+++ b/Discovering-GameShark-cheat-codes.md
@@ -21,7 +21,7 @@ Skill 3 Modifier 01??E3DC
Skill 4 Modifier 01??E4DC
```
-But this is all we have in [pokecrystal.sym](https://raw.githubusercontent.com/pret/pokecrystal/symbols/pokecrystal.sym):
+But only one of those four addresses has a label in [pokecrystal.sym](https://raw.githubusercontent.com/pret/pokecrystal/symbols/pokecrystal.sym):
```
01:dce1 wPartyMon1Moves
@@ -54,4 +54,4 @@ box_struct: MACRO
ENDM
```
-That `ds NUM_MOVES` means that the label `wPartyMon1Moves` covers four bytes, not one (since `NUM_MOVES EQU 4` in [constants/battle_constants.asm](../blob/master/constants/battle_constants.asm)). Cheat codes can address any of the four move bytes, but only one label exists.
+That `ds NUM_MOVES` means that the label `wPartyMon1Moves` covers four bytes, not one (since `NUM_MOVES EQU 4` in [constants/battle_constants.asm](../blob/master/constants/battle_constants.asm)). Cheat codes can affect any of the four move bytes, but only one label exists.