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-rw-r--r-- | Add-a-new-Pokémon.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-Pokémon.md b/Add-a-new-Pokémon.md index 7a26e26..b04668b 100644 --- a/Add-a-new-Pokémon.md +++ b/Add-a-new-Pokémon.md @@ -371,8 +371,6 @@ Create **gfx/footprints/munchlax.png**:  -Running `make` will automatically create munchlax.1bpp from munchlax.png. Since it's a 1bpp file (**one** **b**it **p**er **p**ixel) you can only use black and white in the image. - Then edit [gfx/footprints.asm](../blob/master/gfx/footprints.asm): ```diff @@ -412,6 +410,8 @@ Then edit [gfx/footprints.asm](../blob/master/gfx/footprints.asm): Notice how the footprints are broken into top and bottom halves; you may want to [correct this design flaw](../blob/master/docs/design_flaws.md#footprints-are-split-into-top-and-bottom-halves). (It won't have a visible consequence on the game, but it makes for cleaner code and data.) +(Running `make` later will automatically create munchlax.1bpp from munchlax.png. Since it's a 1bpp file (**one** **b**it **p**er **p**ixel) you can only use black and white in the image.) + ## 10. Design its sprites and animation |