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-rw-r--r--Add-a-new-Pokémon.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-Pokémon.md b/Add-a-new-Pokémon.md
index 7a26e26..b04668b 100644
--- a/Add-a-new-Pokémon.md
+++ b/Add-a-new-Pokémon.md
@@ -371,8 +371,6 @@ Create **gfx/footprints/munchlax.png**:
![gfx/footprints/munchlax.png](screenshots/gfx-footprints-munchlax.png)
-Running `make` will automatically create munchlax.1bpp from munchlax.png. Since it's a 1bpp file (**one** **b**it **p**er **p**ixel) you can only use black and white in the image.
-
Then edit [gfx/footprints.asm](../blob/master/gfx/footprints.asm):
```diff
@@ -412,6 +410,8 @@ Then edit [gfx/footprints.asm](../blob/master/gfx/footprints.asm):
Notice how the footprints are broken into top and bottom halves; you may want to [correct this design flaw](../blob/master/docs/design_flaws.md#footprints-are-split-into-top-and-bottom-halves). (It won't have a visible consequence on the game, but it makes for cleaner code and data.)
+(Running `make` later will automatically create munchlax.1bpp from munchlax.png. Since it's a 1bpp file (**one** **b**it **p**er **p**ixel) you can only use black and white in the image.)
+
## 10. Design its sprites and animation