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-rw-r--r--Rock-Climb.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/Rock-Climb.md b/Rock-Climb.md
index f6e8dd9..d749eff 100644
--- a/Rock-Climb.md
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@@ -403,3 +403,5 @@ We just moved an item ball so that you need Rock Climb to get it.
Now test it out!
![Screenshot](screenshots/rock-climb.png)
+
+By the way, if you're walking on top of cliffs, it's possible to walk down onto a cave entrance. That's because the clifftops all use `COLL_FLOOR`, cave entrances use `COLL_CAVE`, and of course it's possible to walk from the former to the latter, since there's no real concept of "elevation" in Gen 2. The solution is to use `COLL_DOWN_WALL` for clifftops above cave entrances. That way you can walk *onto* the space but not *down* from it. (The top edges of cliffs already use `COLL_UP_WALL` so you can't walk between them and the ground level.)