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-rw-r--r-- | Physical-Special-split.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Physical-Special-split.md b/Physical-Special-split.md index e702fbf..14c50df 100644 --- a/Physical-Special-split.md +++ b/Physical-Special-split.md @@ -100,7 +100,7 @@ Moves: + move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, PHYSICAL, 100, 10, 0 ``` -You'll have to assign the right category—`PHYSICAL`, `SPECIAL`, or `STATUS`—to all 251 moves, right after their types. There's a file which already does this with the default pokecrystal moves [here](https://github.com/futuresushi/tourmaline/blob/master/docs/assets/moves-pss.asm). (Note: that file also changes Curse's type from `CURSE_T` to `GHOST`.) +You'll have to assign the right category—`PHYSICAL`, `SPECIAL`, or `STATUS`—to all 251 moves, right after their types. There's a file which already does this with the default pokecrystal moves [here](https://pastebin.com/ZnX1imv9). (Note: that file also changes Curse's type from `CURSE_T` to `GHOST`.) ## 3. Mask out the category in `PrintMoveType` |