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-rw-r--r--Expand-the-Town-Map-tileset.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Expand-the-Town-Map-tileset.md b/Expand-the-Town-Map-tileset.md
index 6598326..cfe4135 100644
--- a/Expand-the-Town-Map-tileset.md
+++ b/Expand-the-Town-Map-tileset.md
@@ -105,7 +105,7 @@ Edit [engine/pokedex/pokedex.asm](../blob/master/engine/pokedex/pokedex.asm):
Now we can use tile IDs $30–$5F for the Town Map, not just $00–$2F. Most of them are needed for the Pokégear, but the last two bottom-right blank tiles, $5E and $5F, are unused. Tile $5D is also blank, but it's used once in the Radio Card, so if you overwrite it with graphics for the Town Map, you'll have to replace the byte `5D` with `7F` in [gfx/pokegear/radio.tilemap.rle](../blob/master/gfx/pokegear/radio.tilemap.rle) (with a hex editor, not a text editor).
-Two or three extra tiles isn't much of an advantage; we'd have to simplify the Pokégear graphics to make room for Town Map ones. That *is* possible: any tile that's just black and white can be moved into [gfx/font/font.png](../blob/master/gfx/font/font.png) and [gfx/font/font_inversed.png](../blob/master/gfx/font/font_inversed.png). However, we'd then have to track down all the places that use those tile IDs and update them, which can be tedious. Luckily there's a more efficient solution.
+Two or three extra tiles isn't much of an advantage; we'd have to simplify the Pokégear graphics to make room for Town Map ones. That *is* possible: some tiles could be eliminated (like the embossed border tiles used only by the Radio Card), and any tile that's just black and white can be moved into [gfx/font/font.png](../blob/master/gfx/font/font.png) and [gfx/font/font_inversed.png](../blob/master/gfx/font/font_inversed.png). However, we'd then have to hex-edit the gfx/pokegear/\*.tilemap.rle files, and track down all the places in the source code that refer to changed tile IDs, which can be tedious. Luckily there's a more efficient solution.
## 2. Move the "extra" font graphics and use their space