diff options
-rw-r--r-- | Edit-the-Town-Map.md | 4 | ||||
-rw-r--r-- | screenshots/ms-paint-johto.png | bin | 0 -> 8461 bytes | |||
-rw-r--r-- | screenshots/town-map-vram.png | bin | 6529 -> 6533 bytes |
3 files changed, 3 insertions, 1 deletions
diff --git a/Edit-the-Town-Map.md b/Edit-the-Town-Map.md index de601e1..876b600 100644 --- a/Edit-the-Town-Map.md +++ b/Edit-the-Town-Map.md @@ -62,7 +62,9 @@ Landmarks are defined in [data/maps/landmarks.asm](../blob/master/data/maps/land NewBarkTownName: db "NEW BARK¯TOWN@" ``` -If you look at pixel coordinates (140, 100) in the Johto map above, you'll see it's in the middle of the New Bark Town icon. +If you look at pixel coordinates (140, 100) in the Johto map above, you'll see it's in the middle of the New Bark Town icon: + + Be careful, though! Currently pokecrystal defines the `landmark` macro like this: diff --git a/screenshots/ms-paint-johto.png b/screenshots/ms-paint-johto.png Binary files differnew file mode 100644 index 0000000..dacc3cc --- /dev/null +++ b/screenshots/ms-paint-johto.png diff --git a/screenshots/town-map-vram.png b/screenshots/town-map-vram.png Binary files differindex 2b22b56..a6e0b1d 100644 --- a/screenshots/town-map-vram.png +++ b/screenshots/town-map-vram.png |