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-rw-r--r--Edit-the-Town-Map.md4
-rw-r--r--screenshots/ms-paint-johto.pngbin0 -> 8461 bytes
-rw-r--r--screenshots/town-map-vram.pngbin6529 -> 6533 bytes
3 files changed, 3 insertions, 1 deletions
diff --git a/Edit-the-Town-Map.md b/Edit-the-Town-Map.md
index de601e1..876b600 100644
--- a/Edit-the-Town-Map.md
+++ b/Edit-the-Town-Map.md
@@ -62,7 +62,9 @@ Landmarks are defined in [data/maps/landmarks.asm](../blob/master/data/maps/land
NewBarkTownName: db "NEW BARK¯TOWN@"
```
-If you look at pixel coordinates (140, 100) in the Johto map above, you'll see it's in the middle of the New Bark Town icon.
+If you look at pixel coordinates (140, 100) in the Johto map above, you'll see it's in the middle of the New Bark Town icon:
+
+![Screenshot](screenshots/ms-paint-johto.png)
Be careful, though! Currently pokecrystal defines the `landmark` macro like this:
diff --git a/screenshots/ms-paint-johto.png b/screenshots/ms-paint-johto.png
new file mode 100644
index 0000000..dacc3cc
--- /dev/null
+++ b/screenshots/ms-paint-johto.png
Binary files differ
diff --git a/screenshots/town-map-vram.png b/screenshots/town-map-vram.png
index 2b22b56..a6e0b1d 100644
--- a/screenshots/town-map-vram.png
+++ b/screenshots/town-map-vram.png
Binary files differ