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-rw-r--r-- | Add-a-new-Fairy-type.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-Fairy-type.md b/Add-a-new-Fairy-type.md index e89a620..7a046c8 100644 --- a/Add-a-new-Fairy-type.md +++ b/Add-a-new-Fairy-type.md @@ -9,7 +9,7 @@ This tutorial is for how to add a new type for Pokémon or moves. As an example, 4. [Update `PokedexTypeSearchConversionTable` and `PokedexTypeSearchStrings`](#4-update-pokedextypesearchconversiontable-and-pokedextypesearchstrings) 5. [Update Pokémon types](#5-update-pokémon-types) 6. [Update move types](#6-update-move-types) -7. [Change `POLKADOT_BOW` to boost `FAIRY_T` moves](#7-change-polkadot_bow-to-boost-fairy_t-moves) +7. [Change `POLKADOT_BOW` to boost Fairy moves](#7-change-polkadot_bow-to-boost-fairy-moves) ## 1. Add a `FAIRY_T` constant @@ -143,7 +143,7 @@ Edit the type columns in [data/moves/moves.asm](../blob/master/data/moves/moves. - `MOONLIGHT`: `NORMAL` → `FAIRY_T` -## 7. Change `POLKADOT_BOW` to boost `FAIRY_T` moves +## 7. Change `POLKADOT_BOW` to boost Fairy moves At this point we're technically done: all the canon aspects of the Fairy type are implemented. (If you want to add new Fairy-type Pokémon or moves, check out different tutorials.) But there's no held type-boosting item for it, and Gen 2 happens to have the unavailable `POLKADOT_BOW` item that boosts Normal moves like `PINK_BOW`, so let's change it to boost Fairy moves instead. |