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-rw-r--r-- | Customizable-Pokédex-Color.md | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Customizable-Pokédex-Color.md b/Customizable-Pokédex-Color.md index 1acc376..381679a 100644 --- a/Customizable-Pokédex-Color.md +++ b/Customizable-Pokédex-Color.md @@ -255,7 +255,7 @@ Pokedex_DrawOptionScreenBG: db "UNOWN MODE@" ``` -This is where we add the text displayed by the dex in the options menu. We had to change it from `.Mode` since it would force there to be a space between each line of the options, this way we guarantee that each line will be uniform. +This is where we add the text displayed by the dex in the options menu. We had to change it from `.Modes` since it would force there to be a space between each line of the options, this way we guarantee that each line will be uniform. ``` Pokedex_DrawColorScreenBG: @@ -465,7 +465,7 @@ And finally this adds a desctription. ## 4. Making the Pokédex load the color -Now that everything's set up on the Pokédex side, we it to actually load the correct color. Do some digging reveals that what we need is located in: +Now that everything's set up on the Pokédex side, we need it to actually load the correct color. Doing some digging reveals that what we need is located in: [engine\gfx\cgb_layouts.asm](../blob/master/engine/gfx/cgb_layouts.asm). @@ -529,4 +529,6 @@ We replaced the inital load of `PREDEFPAL_POKEDEX` with a chain comparison that  -The palettes I used were the unused palettes of the original Pokémon sprites in Red/Blue, but you can use any palette you like. This also has freed up some space on the options screen to allow for other Pokédex modes in addition to what's already there!
\ No newline at end of file +The palettes I used were the unused palettes of the original Pokémon sprites in Red/Blue, but you can use any palette you like. This also has freed up some space on the options screen to allow for other Pokédex modes in addition to what's already there! + +TODO: Cursor color
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