summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Links.md2
-rw-r--r--Remove-Pokémon-sprite-animations.md8
-rw-r--r--Tips-and-tricks.md3
3 files changed, 6 insertions, 7 deletions
diff --git a/Links.md b/Links.md
index d38b9c3..e8c1be8 100644
--- a/Links.md
+++ b/Links.md
@@ -7,7 +7,7 @@ Utilities
- [Polished Map](https://github.com/Rangi42/polished-map) - C++-based map and tileset editor.
- [Crowdmap](https://github.com/yenatch/crowdmap) - Javascript-based map and event editor.
- [free_space.awk](https://github.com/pret/pokecrystal/blob/master/tools/free_space.awk) - Calculates available space in the ROM from the pokecrystal.map file.
-- [sprites.scm](https://pastebin.com/raw/3msajDaj) - GIMP script to aid with creating a proper Pokémon sprite.
+- [sprites.scm](https://raw.githubusercontent.com/mid-kid/config/master/gimp-scripts/sprites.scm) - GIMP script to aid with creating a proper Pokémon sprite.
Documents
---------
diff --git a/Remove-Pokémon-sprite-animations.md b/Remove-Pokémon-sprite-animations.md
index b741b9e..1077f4d 100644
--- a/Remove-Pokémon-sprite-animations.md
+++ b/Remove-Pokémon-sprite-animations.md
@@ -208,8 +208,8 @@ Edit [engine/gfx/trademon_frontpic.asm](../blob/master/engine/gfx/trademon_front
- ld d, $0
- ld e, ANIM_MON_TRADE
- predef AnimateFrontpic
-+ call PlayMonCry
- ret
+- ret
++ jp PlayMonCry
```
Edit [engine/movie/evolution_animation.asm](../blob/master/engine/movie/evolution_animation.asm):
@@ -382,8 +382,8 @@ Edit [mobile/mobile_42.asm](../blob/master/mobile/mobile_42.asm):
- ld d, $0
- ld e, ANIM_MON_TRADE
- predef AnimateFrontpic
-+ call PlayMonCry
- ret
+- ret
++ jp PlayMonCry
Function108229:
ld [wCurPartySpecies], a
diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md
index 15d54e8..714efd4 100644
--- a/Tips-and-tricks.md
+++ b/Tips-and-tricks.md
@@ -31,5 +31,4 @@ To stop it, edit [engine/tilesets/tileset_anims.asm](../blob/master/engine/tiles
## Lowercasing Pokémon names cuts off their first letter
-If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing "`FARFETCH'D`" to "`Farfetch'd`", because "`'d`" is actually a single character. The fix is to pad its name to the same length as all the rest with an "`@`", so that it becomes "`Farfetch'd@`".
-
+If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing `"FARFETCH'D"` to `"Farfetch'd"`, because `'d` is actually a single character. The fix is to pad its name to the same length as all the rest with an `@`, so that it becomes `"Farfetch'd@"`. \ No newline at end of file