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-rw-r--r--Code-cleanup.md7
1 files changed, 7 insertions, 0 deletions
diff --git a/Code-cleanup.md b/Code-cleanup.md
index 97f9251..d91974e 100644
--- a/Code-cleanup.md
+++ b/Code-cleanup.md
@@ -10,3 +10,10 @@ These are all general issues with the pokecrystal code. Keep an eye out for oppo
- Jumptable indexes (look for raw values being loaded into `[wJumptableIndex]`)
- **Text label styles** in [data/text/](../tree/master/data/text/) should be consistent, not a mixture of `Text_*`, `*Text`, and `BattleText_*`. Likewise for the [engine/](../tree/master/engine/) labels that just `text_jump` to one of them.
+- **Style Guide:** Re-formatting code to adhere with [STYLE.md](../tree/master/STYLE.md) (Converting labels to `.snake_case` is one that stands out)
+- **WRAM Cleanup:**
+ - `Curr` -> `Cur`
+ - `wMapObjects` and friends to be re-formatted to `wObjectEvents`
+ - `wObjectStructs` and friends to be re-formatted to `wMapObjects`
+ - Removal of struct macros which include only a partial label definition (e.g. `wNorthMapConnection:: map_connection_struct wNorth`)
+- **Future of SECTIONs:** Namely determining the purpose of them and when they should be defined. \ No newline at end of file