summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Add-a-new-move.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-move.md b/Add-a-new-move.md
index d504626..e534650 100644
--- a/Add-a-new-move.md
+++ b/Add-a-new-move.md
@@ -13,7 +13,7 @@ This tutorial is for how to add a new move, allowing up to 255 moves. As an exam
2. [Swap move $FF with Struggle](#62-swap-move-ff-with-struggle)
3. [Remove Struggle from the `MetronomeExcepts` list](#63-remove-struggle-from-the-metronomeexcepts-list)
4. [Get rid of `NUM_ATTACKS + 1` checks](#64-get-rid-of-num_attacks--1-checks)
- 5. [Don't make move $FF end the turn early](#65-dont-make-move-ff-end-the-turn-early)
+ 5. [Use $00 instead of $FF for Pursuit's effect](#65-use-00-instead-of-ff-for-pursuits-effect)
## 1. Define a move constant
@@ -363,7 +363,7 @@ And edit [engine/mobile/mobile_5c.asm](../blob/master/engine/mobile/mobile_5c.as
```
-### 6.5. Don't make move $FF end the turn early
+### 6.5. Use $00 instead of $FF for Pursuit's effect
There's one more way that $FF as a move ID is special. When Pursuit attacks a Pokémon that's switching out, the value $FF is used to end that attack early. Now that $FF is a valid move, we'll need to use a different value; `NO_MOVE` ($00) works.