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-rw-r--r--Expand-tilesets-from-192-tiles-to-249.md16
1 files changed, 8 insertions, 8 deletions
diff --git a/Expand-tilesets-from-192-tiles-to-249.md b/Expand-tilesets-from-192-tiles-to-249.md
index 08319b8..3d83b10 100644
--- a/Expand-tilesets-from-192-tiles-to-249.md
+++ b/Expand-tilesets-from-192-tiles-to-249.md
@@ -9,14 +9,14 @@ It's fairly simple to use $E0 to $FF for 32 more map tiles. We can also use $60
## Contents
-- [1. Load tile graphics into three more VRAM rows](#1-load-tile-graphics-into-three-more-vram-rows)
-- [2. Update the tilesets' graphics](#2-update-the-tilesets-graphics)
-- [3. Update the tilesets' palette maps](#3-update-the-tilesets-palette-maps)
-- [4. Change which tiles hide sprites behind them](#4-change-which-tiles-hide-sprites-behind-them)
-- [5. Edit the font graphics](#5-edit-the-font-graphics)
-- [6. Don't load the deleted font graphics](#6-dont-load-the-deleted-font-graphics)
-- [7. Update the character set](#7-update-the-character-set)
-- [8. Change some hard-coded tile placements](#8-change-some-hard-coded-tile-placements)
+1. [Load tile graphics into three more VRAM rows](#1-load-tile-graphics-into-three-more-vram-rows)
+2. [Update the tilesets' graphics](#2-update-the-tilesets-graphics)
+3. [Update the tilesets' palette maps](#3-update-the-tilesets-palette-maps)
+4. [Change which tiles hide sprites behind them](#4-change-which-tiles-hide-sprites-behind-them)
+5. [Edit the font graphics](#5-edit-the-font-graphics)
+6. [Don't load the deleted font graphics](#6-dont-load-the-deleted-font-graphics)
+7. [Update the character set](#7-update-the-character-set)
+8. [Change some hard-coded tile placements](#8-change-some-hard-coded-tile-placements)
## 1. Load tile graphics into three more VRAM rows