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-rw-r--r-- | Spawn-Point-(for-Fly-or-Teleport).md | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/Spawn-Point-(for-Fly-or-Teleport).md b/Spawn-Point-(for-Fly-or-Teleport).md index f1932d0..abdcf23 100644 --- a/Spawn-Point-(for-Fly-or-Teleport).md +++ b/Spawn-Point-(for-Fly-or-Teleport).md @@ -4,41 +4,48 @@ After successfully achieved the "[Add a new map and landmark](https://github.com Simply edit [constants/map_data_constants.asm]: -`; johto +``` +; johto const SPAWN_NEW_BARK ... const SPAWN_GOLDENROD + const SPAWN_GLOBALTERMINAL` - +``` Then edit [data/maps/spawn_points.asm]: -`SpawnPoints: +``` +SpawnPoints: ... spawn GOLDENROD_CITY, 15, 28 + spawn GLOBAL_TERMINAL_OUTSIDE, 8, 10 -` +``` Then edit [data/maps/flypoints.asm] -`Flypoints: +``` +Flypoints: ... ; Johto ... flypoint GOLDENROD, GOLDENROD_CITY + flypoint GLOBALTERMINAL, GLOBAL_TERMINAL` +``` Then edit [constants/engine_flags.asm] -`... +``` +... ; wVisitedSpawns const ENGINE_FLYPOINT_GOLDENROD + const ENGINE_FLYPOINT_GLOBALTERMINAL` +``` Then edit [maps/GlobalTerminalOutSide.asm] -`... +``` +... GlobalTerminalOutside_MapScripts: db 0 ; scene scripts + db 1 ; callbacks @@ -47,5 +54,6 @@ GlobalTerminalOutside_MapScripts: + .Flypoint: + setflag ENGINE_FLYPOINT_GLOBALTERMINAL + return` +``` Then compile your project and you're done
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