diff options
-rw-r--r-- | Add-a-new-Fairy-type.md | 11 | ||||
-rw-r--r-- | Automatically-reuse-Repel.md | 2 | ||||
-rw-r--r-- | screenshots/fairy-type.png | bin | 0 -> 2834 bytes | |||
-rw-r--r-- | screenshots/use-another-repel.png | bin | 0 -> 1658 bytes |
4 files changed, 13 insertions, 0 deletions
diff --git a/Add-a-new-Fairy-type.md b/Add-a-new-Fairy-type.md index 7d26853..9d2883f 100644 --- a/Add-a-new-Fairy-type.md +++ b/Add-a-new-Fairy-type.md @@ -179,8 +179,19 @@ ItemAttributes: ; 67c1 + item_attribute 100, HELD_FAIRY_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ``` +And lastly, [data/items/descriptions.asm](../blob/master/data/items/descriptions.asm): + +```diff +PolkadotBowDesc: +- db "Powers up normal-" ++ db "Powers up fairy-" + next "type moves. (HOLD)@" +``` + *Now* we're done! + + If you're just varying the original Crystal game, note that you can get three Pink Bows (one from Tuscany on Tuesdays, one from Mary after clearing Team Rocket from Radio Tower, and one from Picnicker Tiffany if you get her phone number), so one of those can be replaced with a Fairy-boosting Pink Bow. You'll also need damaging Fairy moves like Moonblast and Dazzling Gleam, so look up how to add those in the new move tutorial. diff --git a/Automatically-reuse-Repel.md b/Automatically-reuse-Repel.md index b5be578..569e730 100644 --- a/Automatically-reuse-Repel.md +++ b/Automatically-reuse-Repel.md @@ -159,3 +159,5 @@ UnknownText_0x1bd308:: ``` Finally, the feature works! + + diff --git a/screenshots/fairy-type.png b/screenshots/fairy-type.png Binary files differnew file mode 100644 index 0000000..1fd30b7 --- /dev/null +++ b/screenshots/fairy-type.png diff --git a/screenshots/use-another-repel.png b/screenshots/use-another-repel.png Binary files differnew file mode 100644 index 0000000..8851d19 --- /dev/null +++ b/screenshots/use-another-repel.png |