summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index bf34f1b..7e93d14 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -69,9 +69,9 @@ But here's how pokecrystal's data works:
## 2. Create \*_attributes.bin files from \*_palette_map.asm and \*_metatiles.bin files
-To start with, let's change the tileset data files to work like the GBC hardware. We'll create **data/tilesets/\*_attributes.bin** files that assign attributes to the blocks, just like how \*_metatiles.bin assign tile IDs. We'll change the \*_metatiles.bin files to only use IDs from $00 to $7F; any tiles that were using $80 to $FF will instead have their bank bit set to 1 in the corresponding \*_attributes.bin file.
+To start with, let's change the tileset data files to work like the GBC hardware. We'll create **data/tilesets/\*_attributes.bin** files that assign attributes to the blocks, just like how \*_metatiles.bin assign tile IDs. We'll also change the \*_metatiles.bin files to only use IDs from $00 to $7F; any tiles that were using $80 to $FF will instead have their bank bit set to 1 in the corresponding \*_attributes.bin file.
-We'll generate \*_attributes.bin and modify \*_metatiles.bin by automatically correlating the \*_palette_map.asm and \*_metatiles.bin files. The end result will *not* take advantage of X/Y flip or eliminate redundant tiles; it will just enable you to do that manually.
+We can generate \*_attributes.bin and modify \*_metatiles.bin by automatically correlating the \*_palette_map.asm and \*_metatiles.bin files. The end result will *not* take advantage of X/Y flip or eliminate redundant tiles; it will just enable you to do that manually.
Save this as **palmap2attr.py** in the same directory as main.asm: