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-rw-r--r--Add-a-new-map.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Add-a-new-map.md b/Add-a-new-map.md
index 830d21e..0636cf0 100644
--- a/Add-a-new-map.md
+++ b/Add-a-new-map.md
@@ -159,7 +159,7 @@ Unlike tiles, palettes *are* reloaded when you cross a map connection, so the Gl
If you're using a desktop graphics program like Paint, it will show red, green, and blue color channel values from 0 to 255. Color channels on the GameBoy Color range from 0 to 31, so just divide the Paint values by 8 to get the right ones.
-To derive "nite" colors from "morn/day" colors, you can divide the red and green values by 2, and multiply the blue value by 3/4.
+To derive "nite" colors from "morn/day" colors, you can take 50% of the red and green values and 75% of the blue value.
### Outdoor sprite set
@@ -374,7 +374,7 @@ And create **maps/GlobalTerminal1F.asm**:
The only events defined so far are warps, so you can use the doors into and out of the Global Terminal building. (Their coordinates can be found with Polished Map's "Event Cursor" tool.)
-Writing event scripts is beyond the scope of this tutorial, but you can refer to [docs/map_event_scripts.md](..blob/master/docs/map_event_scripts.md) and [docs/event_commands.md](../blob/master/docs/event_commands.md) for help, and of course use existing map scripts for reference.
+Writing event scripts is beyond the scope of this tutorial, but you can refer to [docs/map_event_scripts.md](../blob/master/docs/map_event_scripts.md) and [docs/event_commands.md](../blob/master/docs/event_commands.md) for help, and of course use existing map scripts for reference.
You'll probably want a variety of NPCs in the Global Terminal, some from regions beyond Johto and Kanto, maybe with unique items and Pokémon to trade. It's a tall building, with room for more floors than just the one in this example.