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-rw-r--r--Expand-tilesets-from-192-to-255-tiles.md88
1 files changed, 47 insertions, 41 deletions
diff --git a/Expand-tilesets-from-192-to-255-tiles.md b/Expand-tilesets-from-192-to-255-tiles.md
index b4e55ad..b76df85 100644
--- a/Expand-tilesets-from-192-to-255-tiles.md
+++ b/Expand-tilesets-from-192-to-255-tiles.md
@@ -228,26 +228,6 @@ Edit [engine/gfx/load_font.asm](../blob/master/engine/gfx/load_font.asm):
- ld c, 1
- call Get2bpp_2
ret
-
- ...
-
- LoadFrame:
- ld a, [wTextBoxFrame]
- maskbits NUM_FRAMES
- ld bc, 6 * LEN_1BPP_TILE
- ld hl, Frames
- call AddNTimes
- ld d, h
- ld e, l
-- ld hl, vTiles2 tile "┌" ; $79
-+ ld hl, vTiles0 tile "┌" ; $ba
- lb bc, BANK(Frames), 6 ; "┌" to "┘"
- call Get1bpp_2
- ld hl, vTiles2 tile " " ; $7f
- ld de, TextBoxSpaceGFX
- lb bc, BANK(TextBoxSpaceGFX), 1
- call Get1bpp_2
- ret
```
And edit [mobile/mobile_41.asm](../blob/master/mobile/mobile_41.asm):
@@ -273,26 +253,6 @@ And edit [mobile/mobile_41.asm](../blob/master/mobile/mobile_41.asm):
call Get2bpp
farcall LoadFrame
ret
-
- Function10649b:
- ld a, [wTextBoxFrame]
- maskbits NUM_FRAMES
- ld bc, 6 * LEN_1BPP_TILE
- ld hl, Frames
- call AddNTimes
- ld d, h
- ld e, l
-- ld hl, vTiles2 tile "┌" ; $79
-+ ld hl, vTiles0 tile "┌" ; $ba
- ld c, 6 ; "┌" to "┘"
- ld b, BANK(Frames)
- call Function1064c3
- ld hl, vTiles2 tile " " ; $7f
- ld de, TextBoxSpaceGFX
- ld c, 1
- ld b, BANK(TextBoxSpaceGFX)
- call Function1064c3
- ret
```
@@ -489,7 +449,53 @@ Now tiles $60–$7E and $E0–$FE can safely have NPCs on top of them, but tiles
## 9. Change some hard-coded tile placements
-Some parts of the code use "<code>vTiles2 tile <i>N</i></code>" to hard-code the data for a tile from $00 to $7F. When such a tile is moved to the range $80–$FF, the offset is invalid, so it has to become "<code>vTiles0 tile <i>N</i></code>". (We already did this in [step 3](#4-load-the-updated-font-graphics) for `LoadFrame` and `Function10649b`.)
+Some parts of the code use "<code>vTiles2 tile <i>N</i></code>" to hard-code the data for a tile from $00 to $7F. When such a tile is moved to the range $80–$FF, the offset is invalid, so it has to become "<code>vTiles0 tile <i>N</i></code>".
+
+Edit [engine/gfx/load_font.asm](../blob/master/engine/gfx/load_font.asm) again:
+
+```diff
+ LoadFrame:
+ ld a, [wTextBoxFrame]
+ maskbits NUM_FRAMES
+ ld bc, 6 * LEN_1BPP_TILE
+ ld hl, Frames
+ call AddNTimes
+ ld d, h
+ ld e, l
+- ld hl, vTiles2 tile "┌" ; $79
++ ld hl, vTiles0 tile "┌" ; $ba
+ lb bc, BANK(Frames), 6 ; "┌" to "┘"
+ call Get1bpp_2
+ ld hl, vTiles2 tile " " ; $7f
+ ld de, TextBoxSpaceGFX
+ lb bc, BANK(TextBoxSpaceGFX), 1
+ call Get1bpp_2
+ ret
+```
+
+Edit [mobile/mobile_41.asm](../blob/master/mobile/mobile_41.asm) again:
+
+```diff
+ Function10649b:
+ ld a, [wTextBoxFrame]
+ maskbits NUM_FRAMES
+ ld bc, 6 * LEN_1BPP_TILE
+ ld hl, Frames
+ call AddNTimes
+ ld d, h
+ ld e, l
+- ld hl, vTiles2 tile "┌" ; $79
++ ld hl, vTiles0 tile "┌" ; $ba
+ ld c, 6 ; "┌" to "┘"
+ ld b, BANK(Frames)
+ call Function1064c3
+ ld hl, vTiles2 tile " " ; $7f
+ ld de, TextBoxSpaceGFX
+ ld c, 1
+ ld b, BANK(TextBoxSpaceGFX)
+ call Function1064c3
+ ret
+```
Edit [engine/menus/naming_screen.asm](../blob/master/engine/menus/naming_screen.asm):