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-rw-r--r--Add-a-new-map-and-landmark.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Add-a-new-map-and-landmark.md b/Add-a-new-map-and-landmark.md
index 8da44e4..6b44eba 100644
--- a/Add-a-new-map-and-landmark.md
+++ b/Add-a-new-map-and-landmark.md
@@ -39,14 +39,14 @@ Anyway, create a new map, choosing **pokecrystal** as the project directory (or
Save that as **maps/GlobalTerminalOutside.blk**.
-Next, open **maps/GoldenrodCity.blk**; its 20x18 size should be filled in automatically, but you'll need to manually pick the `johto_modern` tileset. Edit its west side to neatly connect with the Global Terminal:
+(Notice that the roof and walls appear cyan, and the roof has the wrong pattern. That's because roofs are given special treatment depending on which group a map is in, and we haven't defined a group for this map yet. We'll see how roofs work later.)
+
+Next, open **maps/GoldenrodCity.blk**; its 20x18 size and `johto_modern` tileset should be filled in automatically, but you'll need to manually pick the `goldenrod` roof pattern. Edit its west side to neatly connect with the Global Terminal:
[![maps/GoldenrodCity.blk](screenshots/polished-map-goldenrod-city.png)](screenshots/polished-map-goldenrod-city.png)
Be sure to save your changes.
-(Notice that the roofs appear cyan and with the wrong pattern. That's because roofs are given special treatment depending on which group a map is in, and Polished Map just shows a default roof style. We'll see how roofs work later.)
-
Now create another new map, 9 blocks wide and 6 blocks high, using the `radio_tower` tileset. Then draw its blocks like this:
[![maps/GlobalTerminal1F.blk](screenshots/polished-map-global-terminal-1f.png)](screenshots/polished-map-global-terminal-1f.png)