diff options
-rw-r--r-- | Add-a-new-TM-or-HM.md | 4 | ||||
-rw-r--r-- | Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md | 2 | ||||
-rw-r--r-- | Tutorials.md | 1 |
3 files changed, 4 insertions, 3 deletions
diff --git a/Add-a-new-TM-or-HM.md b/Add-a-new-TM-or-HM.md index 2b7f68c..e47115c 100644 --- a/Add-a-new-TM-or-HM.md +++ b/Add-a-new-TM-or-HM.md @@ -135,7 +135,7 @@ This associates the `AEROBLAST_TMNUM` TM/HM constant with the `AEROBLAST` move c ## 4. Add the TM or HM to base learnsets -So far we've created items for TM51 and HM08 and assigned their moves, but the items aren't compatible with any Pokémon. So edit the `tmhm` entries in [data/pokemon/base_stats/](../blob/master/data/pokemon/base_stats/): +So far we've created items for TM51 and HM08 and assigned their moves, but the items aren't compatible with any Pokémon. So edit the `tmhm` entries in [data/pokemon/base_stats/\*.asm](../blob/master/data/pokemon/base_stats/): - [chansey.asm](../blob/master/data/pokemon/base_stats/chansey.asm): `..., FLASH, FLAMETHROWER, ...` → `..., FLASH, SOFTBOILED, FLAMETHROWER, ...` - [blissey.asm](../blob/master/data/pokemon/base_stats/blissey.asm): `..., FLASH, FLAMETHROWER, ...` → `..., FLASH, SOFTBOILED, FLAMETHROWER, ...` @@ -286,7 +286,7 @@ error: Section 'bank14' is too big (max size = 0x4000 bytes). One way to fix this is to remove the six unknown/padding bytes from all the base data. -First edit all the base data files, removing these three lines from each: +First edit all the [data/pokemon/base_stats/\*.asm](../blob/master/data/pokemon/base_stats/) files, removing these three lines from each: - `db 100 ; unknown 1` - `db 5 ; unknown 2` diff --git a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md index 2644ef4..9eade6e 100644 --- a/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md +++ b/Allow-map-tiles-to-appear-above-sprites-(so-NPCs-can-walk-behind-tiles)-with-PRIORITY-colors.md @@ -94,7 +94,7 @@ Edit [gfx/tileset_palette_maps.asm](../blob/master/gfx/tileset_palette_maps.asm) The [gfx/tilesets/\*\_palette\_map.asm](../blob/master/gfx/tilesets/) define tile palettes in order: first for tiles $00 to $5F, then for tiles $80 to $DF. Tiles $60 to $7F are skipped because those IDs are used for font graphics. But the skipping is done with a count of bytes, not of colors, so we need to double the counts. -Edit each \_palette\_map.asm file: +Edit all the [gfx/tilesets/\*\_palette\_map.asm](../blob/master/gfx/tilesets/) files: ```diff -rept 16 diff --git a/Tutorials.md b/Tutorials.md index fc8bc56..b638202 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -89,5 +89,6 @@ Tutorials may use diff syntax to show edits: - Gain experience from catching Pokémon - Replace stat experience with a modern EV system - TM/HM item balls say the move name +- X Spcl.Def - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge)) - Useful unused content (`COLL_CURRENT_*`, `HELD_PREVENT_*`, `ENVIRONMENT_5`, `TRADE_GENDER_MALE`, `GROWTH_SLIGHTLY_*`, `SPRITE_UNUSED_GUY`, `PAL_NPC_PINK`, etc) |