diff options
-rw-r--r-- | Allow-more-than-15-object_events-per-map.md | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Allow-more-than-15-object_events-per-map.md b/Allow-more-than-15-object_events-per-map.md index c688089..dcf4189 100644 --- a/Allow-more-than-15-object_events-per-map.md +++ b/Allow-more-than-15-object_events-per-map.md @@ -1,12 +1,12 @@ Map scripts in [maps/\*.asm](../tree/master/maps/) declare new objects—NPCs, item balls, Berry trees, etc—with the `object_event` macro. But you can't have more than 15 `object_event`s in one map. ([GoldenrodCity.asm](../blob/master/maps/GoldenrodCity.asm) reaches this limit, and four other maps nearly do with 14 `object_event`s.) Turns out this is an easy limit to increase. -Edit [constants/wram_constants.asm](../blob/master/constants/wram_constants.asm): +Edit [constants/map_object_constants.asm](../blob/master/constants/map_object_constants.asm): ```diff - ; wMapObjects:: ; d71e + MAPOBJECT_LENGTH EQU _RS +-NUM_OBJECTS EQU 16 ++NUM_OBJECTS EQU 18 PLAYER_OBJECT EQU 0 --NUM_OBJECTS EQU 16 -+NUM_OBJECTS EQU 18 ``` And edit [wram.asm](../blob/master/wram.asm): |