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-rw-r--r-- | Useful-unused-data-and-routines.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Useful-unused-data-and-routines.md b/Useful-unused-data-and-routines.md index 210f0c6..6a6a261 100644 --- a/Useful-unused-data-and-routines.md +++ b/Useful-unused-data-and-routines.md @@ -17,7 +17,7 @@ This page is for pointing out unused data or routines that were left over in the ## The GS Ball and Celebi event -The Japanese release of Pokémon Crystal had an entire event where you are given a GS Ball, show it to Kurt, and use it to encounter Celebi in Ilex Forest. This was entirely adapted and translated for the English version, but was never enabled until [the Wii Virtual Console release](https://www.youtube.com/watch?v=Pye8e4bYgug). +The Japanese release of Pokémon Crystal had an entire event where you are given a GS Ball, show it to Kurt, and use it to encounter Celebi in Ilex Forest. This was entirely adapted and translated for the English version, but was never enabled until [the 3DS Virtual Console release](https://www.youtube.com/watch?v=Pye8e4bYgug). The initial script where you get the GS Ball is in [maps/GoldenrodPokecenter1F.asm](../blob/master/maps/GoldenrodPokecenter1F.asm). It calls `BattleTowerAction` with the parameter `BATTLETOWERACTION_CHECKMOBILEEVENT` and checks for the result `MOBILE_EVENT_OBJECT_GS_BALL`. You could just change this to a typical `checkevent` command, or do what the Virtual Console release did and enable the original check: |