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-rw-r--r--Puddles-that-splash-when-you-walk.md4
-rw-r--r--Rock-Climb.md4
2 files changed, 4 insertions, 4 deletions
diff --git a/Puddles-that-splash-when-you-walk.md b/Puddles-that-splash-when-you-walk.md
index ff3e2c3..bfc3649 100644
--- a/Puddles-that-splash-when-you-walk.md
+++ b/Puddles-that-splash-when-you-walk.md
@@ -9,7 +9,7 @@ Gen 3 introduced all kinds of overworld effects: footprints in sand, rain and li
4. [Define a map object for splashing](#4-define-a-map-object-for-splashing)
5. [Load puddle splash graphics when outdoors](#5-load-puddle-splash-graphics-when-outdoors)
6. [Show splash graphics and play sound for puddle tiles](#6-show-splash-graphics-and-play-sound-for-puddle-tiles)
-7. [Use the puddle collision type for a map](#7-use-the-puddle-collision-type-for-a-map)
+7. [Add puddles to a map](#7-add-puddles-to-a-map)
## 1. Define a collision type for puddles
@@ -495,7 +495,7 @@ Edit [engine/overworld/map_objects.asm](../blob/master/engine/overworld/map_obje
```
-## 7. Use the puddle collision type for a map
+## 7. Add puddles to a map
For example, let's copy HG/SS and add puddles to Route 34.
diff --git a/Rock-Climb.md b/Rock-Climb.md
index 2035de1..fb25261 100644
--- a/Rock-Climb.md
+++ b/Rock-Climb.md
@@ -370,9 +370,9 @@ Edit [maps/ViridianGym.asm](../blob/master/maps/ViridianGym.asm):
```
-## 10. Use the rocky wall collision type for a map
+## 10. Add rocky walls to a map
-For example, let's copy HG/SS and add a rocky wall to Route 45.
+For example, let's copy HG/SS and require Rock Climb for an item ball on Route 45.
Open [maps/Route45.blk](../blob/master/maps/Route45.blk) with [Polished Map](https://github.com/Rangi42/polished-map), using the `johto` tileset, and design some rocky wall tiles: