diff options
-rw-r--r-- | Puddles-that-splash-when-you-walk.md | 4 | ||||
-rw-r--r-- | Rock-Climb.md | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/Puddles-that-splash-when-you-walk.md b/Puddles-that-splash-when-you-walk.md index ff3e2c3..bfc3649 100644 --- a/Puddles-that-splash-when-you-walk.md +++ b/Puddles-that-splash-when-you-walk.md @@ -9,7 +9,7 @@ Gen 3 introduced all kinds of overworld effects: footprints in sand, rain and li 4. [Define a map object for splashing](#4-define-a-map-object-for-splashing) 5. [Load puddle splash graphics when outdoors](#5-load-puddle-splash-graphics-when-outdoors) 6. [Show splash graphics and play sound for puddle tiles](#6-show-splash-graphics-and-play-sound-for-puddle-tiles) -7. [Use the puddle collision type for a map](#7-use-the-puddle-collision-type-for-a-map) +7. [Add puddles to a map](#7-add-puddles-to-a-map) ## 1. Define a collision type for puddles @@ -495,7 +495,7 @@ Edit [engine/overworld/map_objects.asm](../blob/master/engine/overworld/map_obje ``` -## 7. Use the puddle collision type for a map +## 7. Add puddles to a map For example, let's copy HG/SS and add puddles to Route 34. diff --git a/Rock-Climb.md b/Rock-Climb.md index 2035de1..fb25261 100644 --- a/Rock-Climb.md +++ b/Rock-Climb.md @@ -370,9 +370,9 @@ Edit [maps/ViridianGym.asm](../blob/master/maps/ViridianGym.asm): ``` -## 10. Use the rocky wall collision type for a map +## 10. Add rocky walls to a map -For example, let's copy HG/SS and add a rocky wall to Route 45. +For example, let's copy HG/SS and require Rock Climb for an item ball on Route 45. Open [maps/Route45.blk](../blob/master/maps/Route45.blk) with [Polished Map](https://github.com/Rangi42/polished-map), using the `johto` tileset, and design some rocky wall tiles: |