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-rw-r--r-- | Make-the-Lottery-Corner-generate-a-lucky-number-daily-instead-of-weekly.md | 23 |
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diff --git a/Make-the-Lottery-Corner-generate-a-lucky-number-daily-instead-of-weekly.md b/Make-the-Lottery-Corner-generate-a-lucky-number-daily-instead-of-weekly.md index 91fcb79..d1cbe5e 100644 --- a/Make-the-Lottery-Corner-generate-a-lucky-number-daily-instead-of-weekly.md +++ b/Make-the-Lottery-Corner-generate-a-lucky-number-daily-instead-of-weekly.md @@ -93,5 +93,28 @@ LuckyNumberShow1: Here we follow a logic similar to the previous step: `CheckLuckyNumberShowFlag` copies the value of the `ENGINE_LUCKY_NUMBER_SHOW` flag into the Z flag and if it's set (Z = 1, or NZ), we jump to `.dontreset` so we don't reset the lucky number yet; if the flag is reset then it means it's a new day and we can safely reset the number. +## 5. Edit dialogs + +NPCs are refering to "this week's" lucky number. +Edit the concerned strings in [data/text/common_1.asm](../blob/master/data/text/common_1.asm): + +```diff +_LC_Text7:: + text_start +- line "This week's Lucky" ++ line "Today's Lucky" + done + ... +``` + +and in [maps/RadioTower1F.asm](../blob/master/maps/RadioTower1F.asm): + +```diff +RadioTower1FLuckyNumberManThisWeeksIdIsText: +- text "This week's ID" ++ text "Today's ID" + line "number is @" + ... +``` And that's it! Now the Lucky Number Show will generate a lucky number daily and we can get it by either talking to the recepcionist or listening to the show, so go try your luck and get a prize! (And if you don't get it, don't worry, you can now try the next day). ;-)
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