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@@ -92,6 +92,8 @@ One more thing: there happens to be a bug that affects objects which swim and mo
Anyway, that's all! Now you can use `SPRITEMOVEDATA_SWIM_UP_DOWN` for `object_event`s just like the rest.
+![Screenshot](screenshots/swimming.png)
+
TODO: define new `SPRITEMOVEFN_*`, `OBJECT_ACTION_*`, and `FACING_*` data.
TODO: define new `STEP_TYPE_*` and `STEP_*` data.