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@@ -11,6 +11,7 @@ This tutorial is for how to add a new tileset. As an example, we'll add Pewter M
6. [Define its collision data](#6-define-its-collision-data)
7. [Include the new files in the ROM](#7-include-the-new-files-in-the-rom)
8. [Define its animated tiles](#8-define-its-animated-tiles)
+9. [Design a custom palette for it](#9-design-a-custom-palette-for-it)
## 1. Define a tileset constant
@@ -244,3 +245,10 @@ Note that you can't animate tiles $80 and above. That's because they exist in VR
Anyway, that's it. Now maps can use `TILESET_MUSEUM` like any other tileset.
![Screenshot](screenshots/museum-tileset.png)
+
+
+## 9. Design a custom palette for it
+
+A few tilesets in pokecrystal have custom palettes. For example, Ice Path uses an entirely different palette from most caves; and Radio Tower uses a subtly different palette that makes `YELLOW` look green and `GREEN` look green-on-blue, so the tops of potted plants look natural against the blue walls.
+
+TODO: custom palette