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Diffstat (limited to 'Add-a-new-tileset.md')
-rw-r--r-- | Add-a-new-tileset.md | 8 |
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diff --git a/Add-a-new-tileset.md b/Add-a-new-tileset.md index adb223f..fd3d19e 100644 --- a/Add-a-new-tileset.md +++ b/Add-a-new-tileset.md @@ -11,6 +11,7 @@ This tutorial is for how to add a new tileset. As an example, we'll add Pewter M 6. [Define its collision data](#6-define-its-collision-data) 7. [Include the new files in the ROM](#7-include-the-new-files-in-the-rom) 8. [Define its animated tiles](#8-define-its-animated-tiles) +9. [Design a custom palette for it](#9-design-a-custom-palette-for-it) ## 1. Define a tileset constant @@ -244,3 +245,10 @@ Note that you can't animate tiles $80 and above. That's because they exist in VR Anyway, that's it. Now maps can use `TILESET_MUSEUM` like any other tileset.  + + +## 9. Design a custom palette for it + +A few tilesets in pokecrystal have custom palettes. For example, Ice Path uses an entirely different palette from most caves; and Radio Tower uses a subtly different palette that makes `YELLOW` look green and `GREEN` look green-on-blue, so the tops of potted plants look natural against the blue walls. + +TODO: custom palette |