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Diffstat (limited to 'Allow-more-than-15-object_events-per-map.md')
-rw-r--r-- | Allow-more-than-15-object_events-per-map.md | 45 |
1 files changed, 1 insertions, 44 deletions
diff --git a/Allow-more-than-15-object_events-per-map.md b/Allow-more-than-15-object_events-per-map.md index 2f67d9f..0cbf7f4 100644 --- a/Allow-more-than-15-object_events-per-map.md +++ b/Allow-more-than-15-object_events-per-map.md @@ -39,50 +39,7 @@ And edit [wram.asm](../blob/master/wram.asm): wObjectMasks:: ds NUM_OBJECTS ; d81e ``` -That's it! We just added space for maps to define two more `object_event`s. - -We can demonstrate this by editing [maps/GoldenrodCity.asm](../blob/master/maps/GoldenrodCity.asm): - -```diff -- db 15 ; object events -+ db 17 ; object events - object_event 7, 18, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodCityPokefanMScript, EVENT_GOLDENROD_CITY_CIVILIANS - ... - object_event 12, 22, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MoveTutorScript, EVENT_GOLDENROD_CITY_MOVE_TUTOR -+ object_event 17, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodCityTrainSpotter1Script, EVENT_RESTORED_POWER_TO_KANTO -+ object_event 22, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodCityTrainSpotter2Script, EVENT_RESTORED_POWER_TO_KANTO -+ -+GoldenrodCityTrainSpotter1Script: -+ jumptextfaceplayer .Text -+ -+.Text: -+ text "The MAGNET TRAIN" -+ line "isn't here, so" -+ cont "we're safe on the" -+ cont "tracks." -+ -+ para "I'm disappointed" -+ line "though… I wanted" -+ cont "to photograph it!" -+ done -+ -+GoldenrodCityTrainSpotter2Script: -+ jumptextfaceplayer .Text -+ -+.Text: -+ text "Trainspotting is" -+ line "a hobby anyone" -+ cont "can get into!" -+ -+ para "I collect train" -+ line "tickets and" -+ cont "timetables!" -+ done -``` - -The new 16th and 17th NPCs will appear: - - +That's it! We just added space for maps to define 17 total `object_event`s. So you could, for example, add two more NPCs to make Goldenrod City feel busier. Let's look at how it works. `wMapObjects` is an array of `map_object` structs, one for each possible object (including the player). You can see what data is stored for each `map_object` in the macro definition in [macros/wram.asm](../blob/master/macros/wram.asm): |