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Diffstat (limited to 'Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md')
-rw-r--r-- | Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md | 2 |
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diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md index 4365c8e..6a79ebe 100644 --- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md +++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md @@ -6,6 +6,8 @@ For example, here's the `kanto` tileset. The tiles highlighted in fuchsia are ju This tutorial will show you how to switch from per-tile \*_palette_map.asm files to per-block **\*_attributes.bin** files, which assign full attributes (not just colors) to the individual tiles of each block. By the end, you'll be able to make maps like [this](screenshots/redplusplus-goldenrod-city.png). +(The code for this feature was adapted from [Pokémon Red++](https://github.com/TheFakeMateo/RedPlusPlus/).) + ## Contents |