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diff --git a/Convert-old-collision.bin-to-new-collision.asm-files.md b/Convert-old-collision.bin-to-new-collision.asm-files.md deleted file mode 100644 index 4195688..0000000 --- a/Convert-old-collision.bin-to-new-collision.asm-files.md +++ /dev/null @@ -1,80 +0,0 @@ -Collision data used to be stored in binary **tilesets/\*_collision.bin** files instead of using named constants in [data/tilesets/\*_collision.asm](../tree/master/data/tilesets/) files. These are inconvenient because you need a hex editor instead of a text editor or [Polished Map](https://github.com/Rangi42/polished-map). However, it's possible to quickly convert from the old format to the new one. - - -## Contents - -1. [Convert \*_collision.bin to \*_collision.asm](#1-convert-_collisionbin-to-_collisionasm) -2. [Replace `INCBIN "*_collision.bin"` with `INCLUDE "*_collision.asm"`](#2-replace-incbin-_collisionbin-with-include-_collisionasm) -3. [Define the `tilecoll` macro](#3-define-the-tilecoll-macro) - - -## 1. Convert \*_collision.bin to \*_collision.asm - -Save this as **bin2asm.py** in the same directory as main.asm: - -```python -import glob - -collision_bin_names = glob.glob('tilesets/*_collision.bin') -for collision_bin_name in collision_bin_names: - - collision_asm_name = collision_bin_name.replace('.bin', '.asm') - print(collision_bin_name, '=>', collision_asm_name) - - with open(collision_bin_name, 'rb') as bin: - data = bin.read() - - with open(collision_asm_name, 'w', encoding='utf8') as asm: - blocks = (data[i:i+4] for i in range(0, len(data), 4)) - for (i, quadrants) in enumerate(blocks): - quadrants = ', '.join('$%02x' % q for q in quadrants) - line = '\ttilecoll %s ; %02x\n' % (quadrants, i) - asm.write(line) -``` - -Then run `python3 bin2asm.py`, just like running `make`. It should output: - -``` -$ python3 bin2asm.py -tilesets/00_collision.bin => tilesets/00_collision.asm -... -tilesets/36_collision.bin => tilesets/36_collision.asm -``` - -(If it gives an error "`python3: command not found`", you need to install Python 3. It's available as the `python3` package in Cygwin.) - -Delete the leftover collision.bin files after they're converted. - - -## 2. Replace `INCBIN "*_collision.bin"` with `INCLUDE "*_collision.asm"` - -Edit **tilesets/data_\*.asm** (combined in modern pokecrystal as [gfx/tilesets.asm](../blob/master/gfx/tilesets.asm)). Replace every instance of `INCBIN "*_collision.bin"` with `INCLUDE "*_collision.asm"`. - - -## 3. Define the `tilecoll` macro - -Edit **macros/pals.asm**: - -```diff - tilepal: MACRO - ; vram bank, pals - x = \1 << 3 - rept (_NARG +- 1) / 2 - dn (x | PAL_BG_\3), (x | PAL_BG_\2) - shift - shift - endr - endm -+ -+tilecoll: MACRO -+ db \1, \2, \3, \4 -+ENDM -``` - -(It doesn't really matter where you define `tilecoll`, but next to `tilepal` makes sense.) - -Modern pokecrystal makes `tilecoll` prepend "`COLL_`" to its four parameters, since they're all assumed to be `COLL_*` constants anyway and it makes the individual \*_collision.asm files smaller. But here we're using raw numbers, not named constants, so that isn't necessary. - -That's all! Now you can edit the collision.asm files in a plain text editor, or even use Polished Map as of version 3.4.0: - - |