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@@ -612,4 +612,4 @@ That's everything!
There's still room for improvement here. The TM Pocket still uses a byte to store each TM's quantity, even though they should all be 0 or 1. It could be rewritten to work like the Key Items pocket, with just the item IDs stored, thus saving 57 bytes of WRAM.
-(Actually, since TMs also have a fixed order from TM01 to HM07, the pocket could use a `flag_array` with `NUM_TMS + NUM_HMS` bits. But that would be even more complex to implement than a Key Items−style byte array.)
+(Actually, since TMs also have a fixed order from TM01 to HM07, the pocket could use a `flag_array` with `NUM_TMS + NUM_HMS` bits. But that would be even more complex to implement than a Key Items–style byte array.)