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-rw-r--r--Print-text-when-you-lose-a-trainer-battle.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Print-text-when-you-lose-a-trainer-battle.md b/Print-text-when-you-lose-a-trainer-battle.md
index 263dae9..006c5cd 100644
--- a/Print-text-when-you-lose-a-trainer-battle.md
+++ b/Print-text-when-you-lose-a-trainer-battle.md
@@ -70,7 +70,7 @@ Anyway, it's quite simple to enable this feature. Edit [engine/battle/core.asm](
ld c, 40
call DelayFrames
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
ld c, BATTLETOWERTEXT_WIN_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor